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OmniLottie/lottie/parsers/sif/builder.py
T
2026-03-01 21:36:54 +08:00

412 lines
15 KiB
Python

import math
from xml.dom import minidom
from ... import objects
from ...nvector import NVector
from ...utils import restructure
from . import api, ast
blend_modes = {
objects.BlendMode.Normal: api.BlendMethod.Composite,
objects.BlendMode.Multiply: api.BlendMethod.Multiply,
objects.BlendMode.Screen: api.BlendMethod.Screen,
objects.BlendMode.Overlay: api.BlendMethod.Overlay,
objects.BlendMode.Darken: api.BlendMethod.Darken,
objects.BlendMode.Lighten: api.BlendMethod.Lighten,
objects.BlendMode.HardLight: api.BlendMethod.HardLight,
objects.BlendMode.Difference: api.BlendMethod.Difference,
objects.BlendMode.Hue: api.BlendMethod.Hue,
objects.BlendMode.Saturation: api.BlendMethod.Saturation,
objects.BlendMode.Color: api.BlendMethod.Color,
objects.BlendMode.Luminosity: api.BlendMethod.Luminosity,
objects.BlendMode.Exclusion: api.BlendMethod.Difference,
objects.BlendMode.SoftLight: api.BlendMethod.Multiply,
objects.BlendMode.ColorDodge: api.BlendMethod.Composite,
objects.BlendMode.ColorBurn: api.BlendMethod.Composite,
}
class SifBuilder(restructure.AbstractBuilder):
def __init__(self, gamma=1.0):
"""
@todo Add gamma option to lottie_convert.py
"""
super().__init__()
self.canvas = api.Canvas()
self.canvas.version = "1.2"
self.canvas.gamma_r = self.canvas.gamma_g = self.canvas.gamma_b = gamma
self.autoid = objects.base.Index()
def _on_animation(self, animation: objects.Animation):
if animation.name:
self.canvas.name = animation.name
self.canvas.width = animation.width
self.canvas.height = animation.height
self.canvas.xres = animation.width
self.canvas.yres = animation.height
self.canvas.view_box = NVector(0, 0, animation.width, animation.height)
self.canvas.fps = animation.frame_rate
self.canvas.begin_time = api.FrameTime.frame(animation.in_point)
self.canvas.end_time = api.FrameTime.frame(animation.out_point)
self.canvas.antialias = True
return self.canvas
def _on_precomp(self, id, dom_parent, layers):
g = dom_parent.add_layer(api.GroupLayer())
g.desc = id
for layer_builder in layers:
self.process_layer(layer_builder, g)
def _on_layer(self, layer_builder, dom_parent):
layer = self.layer_from_lottie(api.GroupLayer, layer_builder.lottie, dom_parent)
if not layer_builder.lottie.name:
layer.desc = layer_builder.lottie.__class__.__name__
bm = getattr(layer_builder.lottie, "blend_mode", None)
if bm is None:
bm = objects.BlendMode.Normal
layer.blend_method = blend_modes[bm]
layer.time_drilation = getattr(layer_builder.lottie, "stretch", 1) or 1
in_point = getattr(layer_builder.lottie, "in_point", 0)
layer.time_offset.value = api.FrameTime.frame(in_point)
#layer.canvas.end_time = api.FrameTime.frame(out_point)
return layer
def layer_from_lottie(self, type, lottie, dom_parent):
g = dom_parent.add_layer(type())
if lottie.name:
g.desc = lottie.name
g.active = not lottie.hidden
transf = getattr(lottie, "transform", None)
if transf:
self.set_transform(g, transf)
if isinstance(lottie, objects.NullLayer):
g.amount.value = 1
return g
def _get_scale(self, transform):
def func(keyframe):
t = keyframe.time if keyframe else 0
scale_x, scale_y = transform.scale.get_value(t)[:2]
scale_x /= 100
scale_y /= 100
skew = transform.skew.get_value(t) if transform.skew else 0
c = math.cos(skew * math.pi / 180)
if c != 0:
scale_y *= 1 / c
return NVector(scale_x, scale_y)
return func
def set_transform(self, group, transform):
composite = group.transformation
if transform.position:
composite.offset = self.process_vector(transform.position)
if transform.scale:
keyframes = self._merge_keyframes([transform.scale, transform.skew])
composite.scale = self.process_vector_ext(keyframes, self._get_scale(transform))
composite.skew_angle = self.process_scalar(transform.skew or objects.Value(0))
if transform.rotation:
composite.angle = self.process_scalar(transform.rotation)
if transform.opacity:
group.amount = self.process_scalar(transform.opacity, 1/100)
if transform.anchor_point:
group.origin = self.process_vector(transform.anchor_point)
# TODO get z_depth from position
composite.z_depth = 0
def process_vector(self, multidim):
def getter(keyframe):
if keyframe is None:
v = multidim.value
else:
v = keyframe.start
return NVector(v[0], v[1])
return self.process_vector_ext(multidim.keyframes, getter)
def process_vector_ext(self, kframes, getter):
if kframes is not None:
wrap = ast.SifAnimated()
for i in range(len(kframes)):
keyframe = kframes[i]
waypoint = wrap.add_keyframe(getter(keyframe), api.FrameTime.frame(keyframe.time))
if i > 0:
prev = kframes[i-1]
if prev.jump:
waypoint.before = api.Interpolation.Constant
elif prev.in_value and prev.in_value.x < 1:
waypoint.before = api.Interpolation.Ease
else:
waypoint.before = api.Interpolation.Linear
else:
waypoint.before = api.Interpolation.Linear
if keyframe.jump:
waypoint.after = api.Interpolation.Constant
elif keyframe.out_value and keyframe.out_value.x > 0:
waypoint.after = api.Interpolation.Ease
else:
waypoint.after = api.Interpolation.Linear
else:
wrap = api.SifValue(getter(None))
return wrap
def process_scalar(self, value, mult=None):
def getter(keyframe):
if keyframe is None:
v = value.value
else:
v = keyframe.start[0]
if mult is not None:
v *= mult
return v
return self.process_vector_ext(value.keyframes, getter)
def _on_shape(self, shape, group, dom_parent):
layers = []
if not hasattr(shape, "to_bezier"):
return []
if group.stroke:
sif_shape = self.build_path(api.OutlineLayer, shape.to_bezier(), dom_parent, shape)
self.apply_group_stroke(sif_shape, group.stroke)
layers.append(sif_shape)
if group.fill:
sif_shape = self.build_path(api.RegionLayer, shape.to_bezier(), dom_parent, shape)
layers.append(sif_shape)
self.apply_group_fill(sif_shape, group.fill)
return layers
def _merge_keyframes(self, props):
keyframes = {}
for prop in props:
if prop is not None and prop.animated:
keyframes.update({kf.time: kf for kf in prop.keyframes})
return list(sorted(keyframes.values(), key=lambda kf: kf.time)) or None
def apply_origin(self, sif_shape, lottie_shape):
if hasattr(lottie_shape, "position"):
sif_shape.origin.value = lottie_shape.position.get_value()
else:
sif_shape.origin.value = lottie_shape.bounding_box().center()
def apply_group_fill(self, sif_shape, fill):
## @todo gradients?
if hasattr(fill, "colors"):
return
def getter(keyframe):
if keyframe is None:
v = fill.color.value
else:
v = keyframe.start
return self.canvas.make_color(*v)
sif_shape.color = self.process_vector_ext(fill.color.keyframes, getter)
def get_op(keyframe):
if keyframe is None:
v = fill.opacity.value
else:
v = keyframe.start[0]
v /= 100
return v
sif_shape.amount = self.process_vector_ext(fill.opacity.keyframes, get_op)
def apply_group_stroke(self, sif_shape, stroke):
self.apply_group_fill(sif_shape, stroke)
sif_shape.sharp_cusps.value = stroke.line_join == objects.LineJoin.Miter
round_cap = stroke.line_cap == objects.LineCap.Round
sif_shape.round_tip_0.value = round_cap
sif_shape.round_tip_1.value = round_cap
sif_shape.width = self.process_scalar(stroke.width, 0.5)
def build_path(self, type, path, dom_parent, lottie_shape):
layer = self.layer_from_lottie(type, lottie_shape, dom_parent)
self.apply_origin(layer, lottie_shape)
startbez = path.shape.get_value()
layer.bline.loop = startbez.closed
nverts = len(startbez.vertices)
for point in range(nverts):
self.bezier_point(path, point, layer.bline, layer.origin.value)
return layer
def bezier_point(self, lottie_path, point_index, sif_parent, offset):
composite = api.BlinePoint()
def get_point(keyframe):
if keyframe is None:
bezier = lottie_path.shape.value
else:
bezier = keyframe.start
if not bezier:
#elem.parentNode.parentNode.removeChild(elem.parentNode)
return
vert = bezier.vertices[point_index]
return NVector(vert[0], vert[1]) - offset
composite.point = self.process_vector_ext(lottie_path.shape.keyframes, get_point)
composite.split.value = True
composite.split_radius.value = True
composite.split_angle.value = True
def get_tangent(keyframe):
if keyframe is None:
bezier = lottie_path.shape.value
else:
bezier = keyframe.start
if not bezier:
#elem.parentNode.parentNode.removeChild(elem.parentNode)
return
inp = getattr(bezier, which_point)[point_index]
return NVector(inp.x, inp.y) * 3 * mult
mult = -1
which_point = "in_tangents"
composite.t1 = self.process_vector_ext(lottie_path.shape.keyframes, get_tangent)
mult = 1
which_point = "out_tangents"
composite.t2 = self.process_vector_ext(lottie_path.shape.keyframes, get_tangent)
sif_parent.points.append(composite)
def _on_shapegroup(self, shape_group, dom_parent):
if shape_group.empty():
return
layer = self.layer_from_lottie(api.GroupLayer, shape_group.lottie, dom_parent)
self.shapegroup_process_children(shape_group, layer)
def _modifier_inner_group(self, modifier, shapegroup, dom_parent):
layer = dom_parent.add_layer(api.GroupLayer())
self.shapegroup_process_child(modifier.child, shapegroup, layer)
return layer
def _on_shape_modifier(self, modifier, shapegroup, dom_parent):
layer = dom_parent.add_layer(api.GroupLayer())
if modifier.lottie.name:
layer.desc = modifier.lottie.name
inner = self._modifier_inner_group(modifier, shapegroup, layer)
if isinstance(modifier.lottie, objects.Repeater):
self.build_repeater(modifier.lottie, inner, layer)
def _build_repeater_defs(self, shape, name_id):
dup = api.Duplicate()
dup.id = name_id
self.canvas.defs.append(dup)
self.canvas.register_as(dup, name_id)
def getter(keyframe):
if keyframe is None:
v = shape.copies.value
else:
v = keyframe.start[0]
return v - 1
setattr(dup, "from", self.process_vector_ext(shape.copies.keyframes, getter))
dup.to.value = 0
dup.step.value = -1
return dup
def _build_repeater_transform_scale_component(self, shape, name_id, comp, scalecomposite):
power = ast.SifPower()
setattr(scalecomposite, "xy"[comp], power)
def getter(keyframe):
if keyframe is None:
v = shape.transform.scale.value
else:
v = keyframe.start
v = v[comp] / 100
return v
power.base = self.process_vector_ext(shape.transform.scale.keyframes, getter)
# HACK work around an issue in Synfig
power.power = ast.SifAdd()
power.power.lhs.value = api.ValueReference(name_id)
power.power.rhs.value = 0.000001
def _build_repeater_transform(self, shape, inner, name_id):
offset_id = name_id + "_origin"
origin = api.ExportedValue(offset_id, self.process_vector(shape.transform.anchor_point), "vector")
self.canvas.defs.append(origin)
self.canvas.register_as(origin, offset_id)
inner.origin = origin
composite = inner.transformation
composite.offset = ast.SifAdd()
composite.offset.rhs.value = api.ValueReference(offset_id)
composite.offset.lhs = ast.SifScale()
composite.offset.lhs.scalar.value = api.ValueReference(name_id)
composite.offset.lhs.link = self.process_vector(shape.transform.position)
composite.angle = ast.SifScale()
composite.angle.scalar.value = api.ValueReference(name_id)
composite.angle.link = self.process_scalar(shape.transform.rotation)
composite.scale = ast.SifVectorComposite()
self._build_repeater_transform_scale_component(shape, name_id, 0, composite.scale)
self._build_repeater_transform_scale_component(shape, name_id, 1, composite.scale)
def _build_repeater_amount(self, shape, inner, name_id):
inner.amount = ast.SifSubtract()
inner.amount.lhs = self.process_scalar(shape.transform.start_opacity, 0.01)
inner.amount.rhs = ast.SifScale()
inner.amount.rhs.scalar.value = api.ValueReference(name_id)
def getter(keyframe):
if keyframe is None:
t = 0
end = shape.transform.end_opacity.value
else:
t = keyframe.time
end = keyframe.start[0]
start = shape.transform.start_opacity.get_value(t)
n = shape.copies.get_value(t)
v = (start - end) / (n - 1) / 100 if n > 0 else 0
return v
inner.amount.rhs.link = self.process_vector_ext(shape.transform.end_opacity.keyframes, getter)
def build_repeater(self, shape, inner, dom_parent):
name_id = "duplicate_%s" % next(self.autoid)
dup = self._build_repeater_defs(shape, name_id)
self._build_repeater_transform(shape, inner, name_id)
self._build_repeater_amount(shape, inner, name_id)
inner.desc = "Transformation for " + (dom_parent.desc or "duplicate")
# duplicate layer
duplicate = dom_parent.add_layer(api.DuplicateLayer())
duplicate.index = dup
duplicate.desc = shape.name
def to_sif(animation):
builder = SifBuilder()
builder.process(animation)
return builder.canvas