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- 16 cross-shell utilities converted to sh/bash chezmoi executables: ai c2p cp-appid extract_agents fab gdc gh-sonr-org-migrate ghg-clone ghn gho git-summary launch_omp_livediff_overlay lc-elir mdcp mdp pj (ghg-clone not named ghg: unrelated cargo binary owns that name) - cwd/history helpers stay per-shell: yy c cd clip-last + ghg/ghn/gho cd-wrappers in bash/functions/ and zsh/functions/, loaded by rc files - fish keeps only shell-state functions; converted ones now hit PATH - cp-appid ignore gating moved to .local/bin path - dot_agents/skills: 82 skills materialized from dotstate storage so dot_claude skill symlinks resolve on fresh bootstrap; dotstate profile/symlinks.json released .agents/skills .bashrc .zshrc
112 lines
5.0 KiB
Markdown
112 lines
5.0 KiB
Markdown
# Assets and Browser Modules
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## What This Covers
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How to serve browser scripts and styles from source. Read this when the task involves:
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- Configuring `createAssetServer` (`basePath`, `fileMap`, `allow`, `deny`, fingerprinting, compiler options)
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- Choosing between `staticFiles()` for already-built files and `createAssetServer()` for source assets that need import rewriting, preloads, or fingerprinted URLs
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- Generating script URLs or `<link rel="modulepreload">` tags for a client entry
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- Keeping server-only files out of the browser via `deny` rules
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For routing the URL namespace itself, see `routing-and-controllers.md`. For client entry hydration, see `hydration-frames-navigation.md`.
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## When To Reach For It
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Use `remix/assets` when the app serves browser JavaScript, TypeScript, or CSS from source files. This is the right tool for client entrypoints, browser-only helpers, styles under `app/assets/`, and monorepo code that should be compiled and served under a public URL namespace.
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Use `staticFiles()` for files that already exist on disk exactly as they should be served. Use `createAssetServer()` for source scripts or styles that need rewriting, dependency scanning, preloads, sourcemaps, or fingerprinted URLs.
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## Default Pattern
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```typescript
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import { createAssetServer } from 'remix/assets'
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import { createController } from 'remix/router'
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import { get, route } from 'remix/routes'
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export const routes = route({
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assets: get('/assets/*path'),
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})
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let assetServer = createAssetServer({
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basePath: '/assets',
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rootDir: process.cwd(),
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fileMap: {
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'app/*path': 'app/*path',
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'node_modules/*path': 'node_modules/*path',
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},
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allow: ['app/assets/**', 'node_modules/**'],
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deny: ['app/**/*.server.*'],
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target: { es: '2020', chrome: '109', safari: '16.4' },
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sourceMaps: process.env.NODE_ENV === 'development' ? 'external' : undefined,
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minify: process.env.NODE_ENV === 'production',
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scripts: {
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define: {
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'process.env.NODE_ENV': JSON.stringify(process.env.NODE_ENV ?? 'development'),
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},
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},
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})
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export default createController(routes, {
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actions: {
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async assets({ request }) {
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return (await assetServer.fetch(request)) ?? new Response('Not Found', { status: 404 })
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},
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},
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})
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```
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## Rules
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- Treat `allow` and `deny` as the security boundary for browser-reachable source files.
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- Add a `deny` list for server-only modules such as `*.server.*`, private config, or other files that should never be exposed.
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- Set `rootDir` explicitly in monorepos so relative paths resolve from the intended project root.
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- `basePath` is the public URL namespace handled by the asset server.
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- `fileMap` keys are URL patterns relative to `basePath`, and values are root-relative file path patterns. They use `route-pattern` syntax on both sides.
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- Keep the same wildcard params on both sides of a `fileMap` entry so import rewriting can map source files back to public URLs.
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- CSS files are compiled and served alongside scripts. Local CSS `@import` rules are rewritten and fingerprinted with the same asset server routing rules.
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## Rendering HTML
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Use `getHref()` when you need the public URL for one module, and `getPreloads()` when you want `<link rel="modulepreload">` tags or `Link` headers for one or more entrypoints and their dependencies.
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```typescript
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let entryHref = await assetServer.getHref('app/assets/entry.ts')
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let preloads = await assetServer.getPreloads(['app/assets/entry.ts'])
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```
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Use this when rendering documents or layouts that boot browser behavior with a known client entry.
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When resolving hydrated client entries during server rendering, pass the source entry ID from `clientEntry(import.meta.url, ...)` to `getHref()` inside `resolveClientEntry`. Keep export-name resolution in that render helper, and avoid hard-coding public asset URLs in source-owned component modules.
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## Development vs Deployment
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In development:
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- Keep `watch` enabled so source changes are picked up without restarting the server
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- Prefer stable URLs with normal revalidation
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- Enable source maps when debugging browser code
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In deployment:
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- Set `watch: false`
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- Use `fingerprint: { buildId }` for long-lived immutable caching
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- Make sure `buildId` changes for each deploy
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Fingerprinting assumes files on disk are stable and requires `watch: false`.
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## Useful Compiler Options
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- `minify` for production minification of scripts and styles
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- `sourceMaps` for `'external'` or `'inline'` source maps for scripts and styles
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- `sourceMapSourcePaths` for `'url'` or `'absolute'` source map paths
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- `target` as an object for shared browser targets and script-only ECMAScript output, such as `{ es: '2020', chrome: '109', safari: '16.4' }`
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- `scripts.define` to replace globals such as `process.env.NODE_ENV`
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- `scripts.external` to leave specific script imports untouched
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Do not nest shared compiler options under `scripts`. Use top-level `minify`, `sourceMaps`, `sourceMapSourcePaths`, and `target` so they apply to styles as well as scripts.
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## Lifecycle
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If the asset server is long-lived and watching the file system, call `await assetServer.close()` when shutting down dev servers or disposing tests.
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