title: Yue start: 2018-03-01 end: 2019-02-01 project-url: https://github.com/prdlk/yue skills: - C# - Procedural Generation - Cross-Platform Development - Game Design description: | - Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in 26 hours. - Engineered a custom algorithm for procedural generation, ensuring unique 3D planet environments for every individual game session. - Designed an in-app economy and digital storefront allowing users to exchange earned currency for game assets. - Authored two technical articles detailing the game's rapid development process, accumulating over 40,000 reads. associated-with: ../experience/britetwist.yml evidence: - fact: "16 release tags (v0.9.0-v1.1); v1.0.3 (2018-11-07) and v1.1 (2019-01-13) each ship both an Android APK and an iOS IPA" source: https://github.com/prdlk/yue/releases retrieved: 2026-07-03 - fact: "Built with Unity 2018.1.3f1; v1.1 changelog lists Procedural Planet Spawn and In Game Currency; README references BriteTwist provisioning profile for iOS publishing" source: https://github.com/prdlk/yue retrieved: 2026-07-03 - fact: "Wiki contains draft article 'How I made an MVP in 24 Hours' stating 'the final total time spent was 26 hours'" source: https://github.com/prdlk/Yue/wiki/Article:-24Hr-MVP retrieved: 2026-07-03 - fact: "Article 'How I Made My Minimum Amazing Product In A Day' published in The Startup on Medium, 2018-03-30, subtitled 'After spending 17 months on my first Unity3D project, I decided it was time to do it all over again… This time in 24 Hours'" source: https://medium.com/swlh/map-day-84dd2fe11b1a retrieved: 2026-07-03