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docs(sonr): add evidence and press sections to experience and projects
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@@ -8,8 +8,21 @@ skills:
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- Cross-Platform Development
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- Game Design
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description: |
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- Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in under 26 hours.
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- Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in 26 hours.
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- Engineered a custom algorithm for procedural generation, ensuring unique 3D planet environments for every individual game session.
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- Designed an in-app economy and digital storefront allowing users to exchange earned currency for game assets.
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- Authored two technical articles detailing the game's rapid development process, accumulating over 40,000 reads.
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associated-with: ../experience/britetwist.yml
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evidence:
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- fact: "16 release tags (v0.9.0-v1.1); v1.0.3 (2018-11-07) and v1.1 (2019-01-13) each ship both an Android APK and an iOS IPA"
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source: https://github.com/prdlk/yue/releases
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retrieved: 2026-07-03
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- fact: "Built with Unity 2018.1.3f1; v1.1 changelog lists Procedural Planet Spawn and In Game Currency; README references BriteTwist provisioning profile for iOS publishing"
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source: https://github.com/prdlk/yue
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retrieved: 2026-07-03
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- fact: "Wiki contains draft article 'How I made an MVP in 24 Hours' stating 'the final total time spent was 26 hours'"
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source: https://github.com/prdlk/Yue/wiki/Article:-24Hr-MVP
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retrieved: 2026-07-03
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- fact: "Article 'How I Made My Minimum Amazing Product In A Day' published in The Startup on Medium, 2018-03-30, subtitled 'After spending 17 months on my first Unity3D project, I decided it was time to do it all over again… This time in 24 Hours'"
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source: https://medium.com/swlh/map-day-84dd2fe11b1a
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retrieved: 2026-07-03
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