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docs(docs): add unique tag colours and pill‑styled badges for problem tags.
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@@ -11,10 +11,15 @@
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*
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* - `topics:` (problem pages, written by `apps/cli/sync.ts`) is LeetCode's own
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* topic tags. A tag the campaign teaches (`topic-landings.ts`) links to that
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* topic's landing page and reads accent; any other tag links to its guide
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* page, `/guides/<slug>` (sync creates one per such tag), and reads neutral.
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* topic's landing page and is filled; any other tag links to its guide
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* page, `/guides/<slug>` (sync creates one per such tag), and is outlined.
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* `tagTarget()` picks the route (and between two landings, e.g. DFS); the
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* `PageFooter` backlinks list reads the same answer.
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* `PageFooter` backlinks list reads the same answer. Each tag badge is a
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* pill carrying the icon its target shows in the sidebar (the topic's
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* `meta.ts` icon, the guide's `icon:`) and the tag's own colour
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* (`lib/tag-colors.ts`), assigned over every tag the site has a page for,
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* so no two tags share one. A tag with no page (the LeetCode-list fallback)
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* stays gray and iconless.
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* - `video:` (problem pages, written by `apps/cli/videos.ts`) is the NeetCode
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* walkthrough's YouTube id, the red "Explanation" badge at the end of the row.
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* - `list:` (guide pages, written by sync on create) is the tag's LeetCode
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@@ -24,7 +29,8 @@ import { getEntry } from "astro:content";
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import data from "blume:data";
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import Badge from "blume/components/content/Badge.astro";
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import { stripBase, withBase } from "blume/components/islands/base-path.ts";
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import { tagTarget, type TopicTag } from "../topic-landings.ts";
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import { tagColors } from "../lib/tag-colors.ts";
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import { TOPIC_LANDINGS, tagTarget, type TopicTag } from "../topic-landings.ts";
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// `/sub/tree-dfs/invert-binary-tree/` (or `.../index.html` in a static build)
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// -> `/tree-dfs/invert-binary-tree`, the base-less shape of `data.routes`.
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@@ -40,10 +46,39 @@ const list: string | undefined = entry?.data.list;
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const served = new Set<string>(data.routes.map((r: { path: string }) => r.path));
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// route → the icon its sidebar row shows: a page's own, or a topic group's
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// (from its `meta.ts`) for the landing page the group row links to.
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interface NavNode {
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route?: string;
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icon?: string;
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children?: NavNode[];
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}
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const icons = new Map<string, string>();
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const walk = (nodes: NavNode[]) => {
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for (const node of nodes) {
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if (node.route && node.icon && !icons.has(node.route)) icons.set(node.route, node.icon);
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if (node.children) walk(node.children);
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}
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};
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walk(data.navigation.sidebar);
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// Every tag with a page: the ones a landing teaches, plus every served guide.
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const colors = tagColors([
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...Object.keys(TOPIC_LANDINGS),
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...[...served].flatMap((path) => path.match(/^\/guides\/([^/]+)$/u)?.slice(1) ?? []),
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]);
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const badges = tags.map((tag) => {
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const target = tagTarget(tag, { route, tags }, served);
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const external = target.kind === "external";
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return { name: tag.name, href: external ? target.href : withBase(target.href), accent: target.kind === "landing", external };
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return {
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name: tag.name,
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href: external ? target.href : withBase(target.href),
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external,
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icon: external ? undefined : icons.get(target.href),
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color: external ? undefined : colors.get(tag.slug),
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stroke: target.kind !== "landing",
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};
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});
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const linkClass = "no-underline transition-opacity hover:opacity-80";
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@@ -59,19 +94,21 @@ const linkClass = "no-underline transition-opacity hover:opacity-80";
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rel={b.external ? "noopener" : undefined}
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class={linkClass}
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>
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<Badge variant={b.accent ? "accent" : "default"}>{b.name}</Badge>
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<Badge color={b.color} icon={b.icon} shape="pill" stroke={b.stroke}>
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{b.name}
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</Badge>
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</a>
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))}
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{video && (
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<a href={`https://www.youtube.com/watch?v=${video}`} target="_blank" rel="noopener" class={linkClass}>
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<Badge variant="danger" icon="youtube">
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<Badge variant="danger" icon="youtube" shape="pill">
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Explanation
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</Badge>
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</a>
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)}
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{list && (
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<a href={list} target="_blank" rel="noopener" class={linkClass}>
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<Badge variant="warning" icon="list">
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<Badge variant="warning" icon="list" shape="pill">
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LeetCode list
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</Badge>
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</a>
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@@ -0,0 +1,80 @@
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/**
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* One colour per topic tag, unique across the site: the problem-page badge
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* row (`components/ProblemBadges.astro`) paints each tag with it, so a tag
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* reads the same on every page and no two tags share a colour.
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*
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* Every colour sits at one OKLCH lightness, so each badge has the same
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* contrast whatever its hue; only the hue varies. A tag's hue is seeded by a
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* hash of its slug (FNV-1a) and walked forward past any hue already taken
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* within `gap` degrees, in slug order. Seeding by slug rather than by position
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* keeps colours stable as tags come and go: a new tag moves only itself,
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* unless it lands on a hue a later slug's seed wanted.
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*
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* Blume's Badge takes a custom colour only as hex, and uses that one value
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* for both themes, so the lightness is the midpoint that stays legible as text
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* on the light and the dark background alike.
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*/
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const LIGHTNESS = 0.6;
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const CHROMA = 0.15;
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/** slug → `#rrggbb`, pairwise distinct, for every slug in `slugs`. */
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export function tagColors(slugs: Iterable<string>): Map<string, string> {
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const sorted = [...new Set(slugs)].sort();
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// Each taken hue blocks 2·gap−1 whole degrees, so n·(2·gap−1) < 360 always
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// leaves a free one; past 180 tags the hues can only be distinct.
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const gap = Math.max(1, Math.floor(360 / (2 * sorted.length)));
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const taken: number[] = [];
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const colors = new Map<string, string>();
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const used = new Set<string>();
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for (const slug of sorted) {
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let hue = fnv1a(slug) % 360;
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for (let step = 0; step < 360; step++, hue = (hue + 1) % 360) {
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if (taken.some((t) => Math.min(Math.abs(t - hue), 360 - Math.abs(t - hue)) < gap)) continue;
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if (!used.has(oklchHex(hue))) break;
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}
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taken.push(hue);
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const hex = oklchHex(hue);
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used.add(hex);
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colors.set(slug, hex);
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}
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return colors;
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}
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function fnv1a(text: string): number {
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let hash = 0x811c9dc5;
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for (let i = 0; i < text.length; i++) {
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hash ^= text.charCodeAt(i);
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hash = Math.imul(hash, 0x01000193);
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}
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return hash >>> 0;
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}
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/**
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* `oklch(LIGHTNESS CHROMA hue)` as sRGB hex. Hues sRGB cannot reach at full
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* chroma (cyans) give up chroma until they fit, rather than being clipped
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* per channel, which would shift the hue.
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*/
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function oklchHex(hue: number): string {
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const rad = (hue * Math.PI) / 180;
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for (let chroma = CHROMA; ; chroma -= 0.005) {
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const a = chroma * Math.cos(rad);
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const b = chroma * Math.sin(rad);
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const l = (LIGHTNESS + 0.3963377774 * a + 0.2158037573 * b) ** 3;
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const m = (LIGHTNESS - 0.1055613458 * a - 0.0638541728 * b) ** 3;
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const s = (LIGHTNESS - 0.0894841775 * a - 1.291485548 * b) ** 3;
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const rgb = [
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4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s,
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-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s,
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-0.0041960863 * l - 0.7034186147 * m + 1.707614681 * s,
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];
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if (chroma > 0 && rgb.some((c) => c < 0 || c > 1)) continue;
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return `#${rgb
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.map((c) => {
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const v = Math.min(1, Math.max(0, c));
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const srgb = v <= 0.0031308 ? 12.92 * v : 1.055 * v ** (1 / 2.4) - 0.055;
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return Math.round(srgb * 255).toString(16).padStart(2, "0");
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})
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.join("")}`;
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}
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}
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