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docs(docs): add strategy, coding, and system design documentation hierarchy
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---
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title: 'Decision-Space'
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description: 'Nodes are states, not data. The structure does not exist until you walk it.'
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sidebar:
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order: 1
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label: Introduction
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---
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:::warning[Under construction]
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This page is a scaffold. Notes, canonical problems, and template code are not written yet.
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:::
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## Patterns
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- [Backtracking](/guides/coding/decision-space/backtracking) — DFS over the state tree with undo; exhaustive enumeration.
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- [Dynamic Programming](/guides/coding/decision-space/dynamic-programming) — Backtracking plus memoization over overlapping subproblems.
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- [Greedy](/guides/coding/decision-space/greedy) — DP where the local optimum provably suffices, so no memo is needed.
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**Systems anchor:** DP memo is an idempotency cache; backtracking is a saga with compensating undo; greedy is local decisions that converge.
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