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docs(content): add new problem pages, improve binary‑search docs, fix image syntax, update appendix badge
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---
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title: '34. Find First and Last Position of Element in Sorted Array'
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description: Given an array of integers nums sorted in non-decreasing order, find the starting and ending position of a given target value
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icon: dot
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topics:
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- { name: "Array", slug: "array" }
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- { name: "Binary Search", slug: "binary-search" }
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issue: "https://github.com/prdlk/leetcode/issues/65"
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sidebar:
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label: 'Find First and Last Position of Element in Sorted Array'
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badge: 'Medium'
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---
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::::warning
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You must write an algorithm with O(log n) runtime complexity.
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::::
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### Example 1:
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- Input: `nums = [5,7,7,8,8,10], target = 8`
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- Output: `[3,4]`
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### Example 2:
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- Input: `nums = [5,7,7,8,8,10], target = 6`
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- Output: `[-1,-1]`
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### Example 3:
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- Input: `nums = [], target = 0`
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- Output: `[-1,-1]`
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### Constraints:
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- `0 <= nums.length <= 10^5`
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- `-10^9 <= nums[i] <= 10^9`
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- `nums` is a non-decreasing array.
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- `-10^9 <= target <= 10^9`
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## Solution
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```py
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class Solution:
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def searchRange(self, nums: list[int], target: int) -> list[int]:
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def find(first):
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result = -1
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left, right = 0, len(nums) - 1
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while left <= right:
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mid = (left + right) // 2
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if nums[mid] == target:
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result = mid
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if first:
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right = mid - 1
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else:
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left = mid + 1
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elif nums[mid] < target:
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left = mid + 1
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else:
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right = mid - 1
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return result
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return [find(True), find(False)]
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```
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@@ -3,3 +3,84 @@ title: Binary Search
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description: 'Half of a sorted range is removed at each step until the target is found.'
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hidden: true
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---
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Binary search is an efficient array search algorithm. It works by narrowing down the search range by half each time. If you have looked up a word in a physical dictionary, you've already used binary search in real life. Let's look at a simple example:
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*Given a sorted array of integers and an integer called target, find the element that equals the target and return its index. If the element is not found, return -1.*
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The key observation here is that the array is sorted. We pick a random element in the array and compare it to the target.
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- If we happen to pick the element that equals the target (how lucky!), then bingo. We don't need to do any more work; we return its index.
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- If the element is smaller than the target, then we know the target cannot be found in the section to the left of the current element, since everything to the left is even smaller. So, we discard the current element and everything on the left from the search range.
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- If the element is larger than the target, then we know the target cannot be found in the section to the right of the current element, since everything to the right is even larger. So, we discard the current element and everything on the right from the search range.
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We repeat this process until we find the target. Instead of picking a random element, we always pick the **middle** element in the current search range. This way, we can discard half of the options and shrink the search range by half each time. This gives us `O(log(N))` runtime.
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This idea can be implemented both iteratively and recursively. However, the major difference is that the iterative version of binary search uses `O(1)` memory while the recursive version uses `O(log(N))` memory.
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## Implementation
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The search range is represented by the `left` and `right` indices that start from both ends of the array and move towards each other as we search. When moving the index, we discard elements and shrink the search range.
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Time Complexity: `O(log(n))`
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<Carousel>
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<CarouselImage src='../../../public/binary_search.001.png' />
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<CarouselImage src='../../../public/binary_search.002.png' />
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<CarouselImage src='../../../public/binary_search.003.png' />
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<CarouselImage src='../../../public/binary_search.004.png' />
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<CarouselImage src='../../../public/binary_search.005.png' />
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<CarouselImage src='../../../public/binary_search.006.png' />
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<CarouselImage src='../../../public/binary_search.007.png' />
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<CarouselImage src='../../../public/binary_search.008.png' />
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</Carousel>
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```python
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def binary_search(arr: list[int], target: int) -> int:
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left, right = 0, len(arr) - 1
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# <= because left and right could point to the same element, < would miss it
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while left <= right:
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# double slash for integer division in python 3,
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# we don't have to worry about integer `left + right` overflow
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# since python integers can be arbitrarily large
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mid = (left + right) // 2
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# found target, return its index
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if arr[mid] == target:
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return mid
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# middle less than target, discard left half by making left search boundary `mid + 1`
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if arr[mid] < target:
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left = mid + 1
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# middle greater than target, discard right half by making right search boundary `mid - 1`
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else:
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right = mid - 1
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return -1 # if we get here we didn't hit above return so we didn't find target
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```
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### Calculating `mid`
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Note that when calculating `mid`, if the number of elements is even, there are two elements in the middle. We usually follow the convention of picking the first one, equivalent to doing integer division `(left + right) / 2`.
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In most programming languages, we calculate `mid` with `left + floor((right-left) / 2)` to avoid potential integer overflow. However, in Python, we do not need to worry about integer overflow with `left + right` because Python3 integers can be arbitrarily large.
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## Deduction
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It's essential to understand and deduce the algorithm yourself instead of memorizing it. In an actual interview, interviewers may ask you additional questions to test your understanding, so simply memorizing the algorithm may not be enough to convince the interviewer.
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Key elements in writing a correct binary search:
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### 1. When to terminate the loop
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Make sure the `while` loop includes an equality comparison; otherwise, we might skip the loop and miss the potential match for the edge case of a one-element array.
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### 2. Whether/how to update `left` and `right` boundary in the `if` conditions
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Consider which side to discard. If `arr[mid]` is smaller than the `target`, we should discard everything on the left by making `left = mid + 1`.
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### 3. Should I discard the current element?
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For vanilla binary search, we can discard it since it cannot be the final answer if it is not equal to the target. There might be situations where you would want to think twice before discarding the current element. We'll discuss this in the next module.
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## When to use binary search
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Interestingly, binary search works beyond sorted arrays. **You can use binary search whenever you make a binary decision to shrink the search range.**
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@@ -26,7 +26,10 @@ The leading `prefix[0] = 0` is the sum of zero elements. That extra slot is what
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<Frame caption="Each bar is the running total up to that index. Every step keeps the previous total (blue) and adds one new element (amber)" hint="">
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<img src="../../../public/prefix-sum_1.png" alt="" />
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</Frame>
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## Any range sum is one subtraction
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---
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title: '209. Minimum Size Subarray Sum'
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description: Given an array of positive integers nums and a positive integer target, return the minimal length of a subarray whose sum is greater than or equal to target. If there is no such subarray, return 0 instead
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icon: dot
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topics:
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- { name: "Array", slug: "array" }
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- { name: "Binary Search", slug: "binary-search" }
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- { name: "Sliding Window", slug: "sliding-window" }
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- { name: "Prefix Sum", slug: "prefix-sum" }
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issue: "https://github.com/prdlk/leetcode/issues/54"
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sidebar:
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label: 'Minimum Size Subarray Sum'
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badge: 'Medium'
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---
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::::warning
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If you have figured out the O(n) solution, try coding another solution of which the time complexity is O(n log(n)).
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::::
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### Example 1:
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- Input: `target = 7, nums = [2,3,1,2,4,3]`
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- Output: `2`
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- Explanation: The subarray `[4,3]` has the minimal length under the problem constraint.
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### Example 2:
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- Input: `target = 4, nums = [1,4,4]`
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- Output: `1`
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### Example 3:
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- Input: `target = 11, nums = [1,1,1,1,1,1,1,1]`
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- Output: `0`
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### Constraints:
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- `1 <= target <= 10^9`
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- `1 <= nums.length <= 10^5`
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- `1 <= nums[i] <= 10^4`
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## Solution
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```py
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class Solution:
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def minSubArrayLen(self, target: int, nums: list[int]) -> int:
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window_sum = 0
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length = len(nums) + 1
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left = 0
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for right in range(len(nums)):
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window_sum += nums[right]
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while window_sum >= target:
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length = min(length, right - left + 1)
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window_sum -= nums[left]
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left += 1
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if length > len(nums):
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return 0
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return length
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```
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@@ -4,12 +4,6 @@ description: 'Sliding window is a specialized two-pointer family where the point
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hidden: true
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---
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:::warning
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This is the family where invariants matter the most
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:::
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## What Makes Sliding Window Different?
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Many problems have two moving boundaries. That alone does not make them sliding window problems.
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A problem belongs to this family when:
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@@ -18,59 +12,130 @@ A problem belongs to this family when:
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- you can update the window state incrementally as elements enter or leave
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- you maintain a condition that tells you whether the window is valid
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## What is an Invariant?
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:::tip
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The rule for all three: every element enters once and leaves once, so the whole thing runs in O(n).
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:::
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<Accordion>
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<AccordionItem title="What is an invariant?">
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An invariant is a statement that stays true before and after every iteration. In a sliding window, that statement usually describes the window itself, such as “the window is valid,” “it has no duplicates,” or “its sum is at most the target.” It can also describe a helper structure, such as “the frequency map matches the characters currently inside the window.”
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</AccordionItem>
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<AccordionItem title="Why invariants matter?">
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Without an invariant, shrinking the window is just a guess. You no longer know when the window is valid, when to update the answer, or why the left pointer should stop. The invariant is what makes the algorithm correct.
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</AccordionItem>
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<AccordionItem title="How sliding window differs from other two-pointer families?">
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Sliding window is not the same as every other two-pointer pattern. In Container With Most Water, the interval is only the remaining search space. In sliding window, the interval itself is the thing you care about. In Remove Duplicates, the left side is already the finished answer prefix. In sliding window, both pointers describe a live window that is still being checked.
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</AccordionItem>
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</Accordion>
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An invariant is a statement that stays true before and after every iteration.
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For sliding window, the invariant often looks like one of these:
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- "the current window is valid"
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- "the current window contains no duplicates"
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- "the current window sum is at most the target"
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- "the frequency map matches the characters currently inside the window"
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The invariant gives the loop its structure:
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- expand the window by moving right
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- update the window state
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- if the invariant breaks, shrink from the left until it holds again
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- update the answer only when you know the invariant is satisfied
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## Why Invariants Matter
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Without an invariant, shrinking the window becomes arbitrary. You no longer know:
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- when the window is valid
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- when to update the answer
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- why the left pointer should stop moving
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- The invariant is the reason the algorithm is correct.
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## The Main Subtypes
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### 1. Fixed-size windows
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## 1. Fixed-size windows
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:::tip
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The window size never changes. The main task is updating the window state efficiently when one element enters and one leaves.
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:::
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<Frame caption="Sliding Window Fixed Size" hint="">
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<img src="../../../public/sliding-window-fixed-size.svg" alt="Sliding Window Fixed Size" />
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<Frame caption="Sliding Window Fixed" hint="">
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</Frame>
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### 2. Flexible-size windows with a validity rule
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```python
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def fixed_window(nums, k):
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window_sum = 0
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best = float('-inf')
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for right in range(len(nums)):
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window_sum += nums[right] # add the new element
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if right >= k - 1: # window is full
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best = max(best, window_sum) # record answer
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window_sum -= nums[right - k + 1] # remove the oldest element
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return best
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```
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<Steps>
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<Step title="">
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Add `nums[right]` to the window.
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</Step>
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<Step title="">
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If the window has `k` elements, record the answer.
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</Step>
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<Step title="">
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Remove the leftmost element so the window stays at size `k`.
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</Step>
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</Steps>
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## 2. Flexible-size windows with a validity rule
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:::tip
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Here the window expands until invalid, then shrinks until valid again.
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:::
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<Frame caption="Sliding Window Flexible" hint="">
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<img src="../../../public/sliding-window-flexible.svg" alt="Sliding Window Flexible" />
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</Frame>
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### 3. Frequency-tracking windows
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```python
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def flexible_window(nums, target):
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left = 0
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window_sum = 0
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best = 0
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for right in range(len(nums)):
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window_sum += nums[right] # grow the window
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while window_sum > target: # window is invalid
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window_sum -= nums[left] # shrink from the left
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left += 1
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best = max(best, right - left + 1) # window is valid, record answer
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return best
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```
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<Steps>
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<Step title="">
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Add `nums[right]` to the window.
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</Step>
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<Step title="">
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While the window is invalid, remove `nums[left]` and move `left` up.
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</Step>
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<Step title="">
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The window is now valid. Record its size.
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</Step>
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</Steps>
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---
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For "shortest window" problems, swap the logic: use `while` for the *valid* case, record the answer inside the loop, then shrink.
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```python
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def shortest_valid_window(nums, target):
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left = 0
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window_sum = 0
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best = float('inf')
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for right in range(len(nums)):
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window_sum += nums[right]
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while window_sum >= target: # window is valid
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best = min(best, right - left + 1) # record, then try to shrink
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window_sum -= nums[left]
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left += 1
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return best if best != float('inf') else 0
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```
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## 3. Frequency-tracking windows
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:::tip
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The difficulty comes from keeping the bookkeeping correct as characters enter and leave.
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@@ -78,34 +143,73 @@ The difficulty comes from keeping the bookkeeping correct as characters enter an
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<Frame caption="Frequency-tracking windows" hint="">
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<img src="../../../public/sliding-window-frequency.svg" alt="Frequency-tracking windows" />
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</Frame>
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## How Sliding Window Differs From Other Two-Pointer Families
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```python
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from collections import defaultdict
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Compare it with Container With Most Water:
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def frequency_window(s):
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left = 0
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counts = defaultdict(int)
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best = 0
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- In sliding window, the interval itself has meaning.
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- In container, the interval is just the remaining search space.
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for right in range(len(s)):
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counts[s[right]] += 1 # character enters
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Compare it with Remove Duplicates:
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while counts[s[right]] > 1: # rule: no repeats
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counts[s[left]] -= 1 # character leaves
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left += 1
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- In sliding window, both pointers describe a live window.
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- In compaction, the left part of the array is already the answer prefix.
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best = max(best, right - left + 1)
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## A Practical Template
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return best
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```
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A common variable-size sliding window has this shape:
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<Steps>
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<Step title="">
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||||
Add `s[right]` to the window.
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</Step>
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<Step title="">
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While the window has more than one character, remove `s[left]` and move `left` up.
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</Step>
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<Step title="">
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The window is now valid. Record its size.
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</Step>
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</Steps>
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1. Add the new rightmost element.
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2. Update the window state.
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3. While the invariant is broken, remove elements from the left.
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4. Once the invariant is restored, update the answer.
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---
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||||
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The exact data structure changes from problem to problem, but the logic stays the same.
|
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For anagram or "minimum window substring" problems, you also keep a target count. Track how many characters currently match the target with one integer (`matched`). Update it only when a count crosses the target value. This keeps each step `O(1)`.
|
||||
|
||||
As you work through this section, keep asking:
|
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```python
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def anagram_window(s, p):
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need = defaultdict(int)
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for c in p:
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need[c] += 1
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counts = defaultdict(int)
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||||
matched = 0 # how many chars have counts[c] == need[c]
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||||
result = []
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k = len(p)
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||||
|
||||
for right in range(len(s)):
|
||||
c = s[right]
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||||
counts[c] += 1
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||||
if counts[c] == need[c]:
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matched += 1
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||||
if right >= k: # window too big, remove left
|
||||
d = s[right - k]
|
||||
if counts[d] == need[d]:
|
||||
matched -= 1
|
||||
counts[d] -= 1
|
||||
|
||||
if matched == len(need):
|
||||
result.append(right - k + 1)
|
||||
|
||||
return result
|
||||
```
|
||||
|
||||
:::warning
|
||||
What invariant does my window maintain, and at what moment is it safe to update the answer?
|
||||
:::
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
title: '42. Trapping Rain Water'
|
||||
description: Given n non-negative integers representing an elevation map where the width of each bar is 1, compute how much water it can trap after raining
|
||||
icon: dot
|
||||
topics:
|
||||
- { name: "Array", slug: "array" }
|
||||
- { name: "Two Pointers", slug: "two-pointers" }
|
||||
- { name: "Dynamic Programming", slug: "dynamic-programming" }
|
||||
- { name: "Stack", slug: "stack" }
|
||||
- { name: "Monotonic Stack", slug: "monotonic-stack" }
|
||||
issue: "https://github.com/prdlk/leetcode/issues/211"
|
||||
sidebar:
|
||||
label: 'Trapping Rain Water'
|
||||
badge: 'Hard'
|
||||
---
|
||||
|
||||
### Example 1:
|
||||
- Input: `height = [0,1,0,2,1,0,1,3,2,1,2,1]`
|
||||
- Output: `6`
|
||||
- Explanation: The above elevation map (black section) is represented by array `[0,1,0,2,1,0,1,3,2,1,2,1]`. In this case, `6` units of rain water (blue section) are being trapped.
|
||||
|
||||
### Example 2:
|
||||
- Input: `height = [4,2,0,3,2,5]`
|
||||
- Output: `9`
|
||||
|
||||
### Constraints:
|
||||
|
||||
- `n == height.length`
|
||||
- `1 <= n <= 2 * 10^4`
|
||||
- `0 <= height[i] <= 10^5`
|
||||
|
||||
## Solution
|
||||
|
||||
```py
|
||||
class Solution:
|
||||
def trap(self, height: list[int]) -> int:
|
||||
left, right = 0, len(height) - 1
|
||||
leftMax, rightMax = 0, 0
|
||||
total = 0
|
||||
|
||||
while left < right:
|
||||
leftMax = max(leftMax, height[left])
|
||||
rightMax = max(rightMax, height[right])
|
||||
|
||||
if height[left] < height[right]:
|
||||
total += leftMax - height[left]
|
||||
left += 1
|
||||
else:
|
||||
total += rightMax - height[right]
|
||||
right -= 1
|
||||
|
||||
return total
|
||||
```
|
||||
Reference in new issue
Block a user