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docs(agents): refine AGENTS.md descriptions for apps/docs and stats sections
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| `work/<1\|3\|7>/<Difficulty>/<Category>/<num>.<slug>.{js,py}` | Solutions, e.g. `work/1/Easy/Array/1.two-sum.py`. The top directory is the spaced-repetition bucket: `1` = first solve, `3`/`7` = the blind re-solves of that problem 3 and 7 days later. Machine-parsed header comment (title / `Difficulty:` / URL / `─` rule / statement) — preserve its exact shape |
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| `work/<1\|3\|7>/<Difficulty>/<Category>/<num>.<slug>.{js,py}` | Solutions, e.g. `work/1/Easy/Array/1.two-sum.py`. The top directory is the spaced-repetition bucket: `1` = first solve, `3`/`7` = the blind re-solves of that problem 3 and 7 days later. Machine-parsed header comment (title / `Difficulty:` / URL / `─` rule / statement) — preserve its exact shape |
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| `apps/cli/` | Flat Bun TS workspace: automation entries (shebang + top-level await) and libraries (no shebang, side-effect-free on import). Root `bun run` scripts delegate here |
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| `apps/cli/` | Flat Bun TS workspace: automation entries (shebang + top-level await) and libraries (no shebang, side-effect-free on import). Root `bun run` scripts delegate here |
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| `apps/docs/` | Blume site (`blume.config.ts`, `content/`, `components/` + `components.ts`, `islands/`, `public/`). `content/(0N-<phase>)/<topic>/<num>-<slug>.mdx` plus one `meta.ts` per phase and per topic folder, all generated by sync (a phase's once, then hand-owned): the phase folder is a `(group)` (sidebar section, no route segment), the topic folder is the README campaign topic slug (`tree-dfs/`, `heap-priority-queue/`) and a real route segment (`/tree-dfs/invert-binary-tree`), the `meta.ts` files carry the exact labels, phase/topic numbers and icons so the sidebar reads in curriculum order with each topic a collapsible group. A problem page's badge row (between the description and the body) is rendered, not written: the MDX `wrapper` (`components/ProblemBadges.astro`, registered as `mdx.wrapper` in `components.ts` — Blume's page template renders the title and description itself with no slot before the body, so the wrapper, which MDX hands no route, reads it off `Astro.url`) reads the page's `topics:` (LeetCode's topic tags, from sync) and `video:` (NeetCode YouTube id, from `bun run videos`) frontmatter — both declared via `frontmatter.extend` in `blume.config.ts`, hand-rolled Standard Schemas, no zod — and links a tag the campaign teaches to its topic landing page (accent), any other tag to its guide page `/guides/<slug>` (neutral; LeetCode's problem list if the guide is gone), and the video as a red `Explanation` badge. The reverse direction is the `PageFooter` slot (`components/BacklinksList.astro`): an Obsidian-style `<num> <name>` list under every topic landing and guide page of the problems whose badges link there, plus a topic's own folder members (so a topic no tag names, `hybrid-structures`, still lists its problems), in a native `<details>` open on load whose top-right chevron collapses it (no JS); problem pages are recognised by their `<num>. <name>` title and render no list. Which tags the campaign teaches is ONE map, `apps/docs/topic-landings.ts` (tag slug → landing routes), and where a badge points is ONE function beside it, `tagTarget()` — read by both components (so badges and backlinks cannot disagree) and the map by sync. `content/guides/` (the `Guides` header tab) is one page per tag outside that map, filed by hand into `(group)` categories — `(1-data-structures)/`, `(2-algorithms)/`, `(3-techniques)/` (hand-written `meta.ts` each; no route segment, so every guide stays `/guides/<slug>`). Sync finds a guide by slug anywhere under `guides/` and creates a placeholder only when none exists or it is empty — at the `guides/` root, for you to file into a category and give a Lucide `icon:` that no topic uses (not a `TOPIC_ICONS` value — sync warns on a collision — and, by convention, not one any other page uses either) — and after that owns exactly one key of it: `sidebar.badge`, the sidebar count, rewritten every run to the guide's backlink count (problem pages carrying the tag — equal to the `BacklinksList` rows, since a guide's tag has no landing; dropped at zero). Everything else is hand-owned (a guide whose tag no page carries any more is left alone, badge dropped), with frontmatter `list:` — the tag's LeetCode problem list, rendered by the same wrapper as an orange `LeetCode list` badge; sync also writes `guides/meta.ts`. A hand-written `(0N-<phase>)/<topic>/index.mdx` (`hidden: true`) is that topic's landing page: Blume ≥ 1.7.3 links the sidebar group row to it (`sliding-window/index.mdx` → `/sliding-window`) and the hidden flag drops the duplicate row. Two kinds of custom MDX component, both import-free on every page: `islands/<Name>.tsx` is hydrated React (auto-discovered; `ProgressDashboard`, `DependencySpine` — the README topic map as data, zoom/pan, nodes link to whatever route Blume's `/api/docs/navigation.json` reports for the topic folder, inert until a topic has pages), `components/<Name>.astro` registered in `components.ts` is static markup plus a custom element for behaviour, the way Blume's own `Frame` is built (`Carousel`/`CarouselImage`: `src` takes a URL, `/file.png`, or the page-relative `../../public/file.png`) |
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| `apps/docs/` | Blume site (`blume.config.ts`, `content/`, `components/` + `components.ts`, `islands/`, `public/`). `content/(0N-<phase>)/<topic>/<num>-<slug>.mdx` plus one `meta.ts` per phase and per topic folder, all generated by sync (a phase's once, then hand-owned): the phase folder is a `(group)` (sidebar section, no route segment), the topic folder is the README campaign topic slug (`tree-dfs/`, `heap-priority-queue/`) and a real route segment (`/tree-dfs/invert-binary-tree`), the `meta.ts` files carry the exact labels, phase/topic numbers and icons so the sidebar reads in curriculum order with each topic a collapsible group. A problem page's badge row (between the description and the body) is rendered, not written: the MDX `wrapper` (`components/ProblemBadges.astro`, registered as `mdx.wrapper` in `components.ts` — Blume's page template renders the title and description itself with no slot before the body, so the wrapper, which MDX hands no route, reads it off `Astro.url`) reads the page's `topics:` (LeetCode's topic tags, from sync) and `video:` (NeetCode YouTube id, from `bun run videos`) frontmatter — both declared via `frontmatter.extend` in `blume.config.ts`, hand-rolled Standard Schemas, no zod — and links a tag the campaign teaches to its topic landing page (accent), any other tag to its guide page `/guides/<slug>` (neutral; LeetCode's problem list if the guide is gone), and the video as a red `Explanation` badge. The reverse direction is the `PageFooter` slot (`components/BacklinksList.astro`): an Obsidian-style `<num> <name>` list under every topic landing and guide page of the problems whose badges link there, plus a topic's own folder members (so a topic no tag names, `hybrid-structures`, still lists its problems), in a native `<details>` open on load whose top-right chevron collapses it (no JS); problem pages are recognised by their `<num>. <name>` title and render no list. Which tags the campaign teaches is ONE map, `apps/docs/topic-landings.ts` (tag slug → landing routes), and where a badge points is ONE function beside it, `tagTarget()` — read by both components (so badges and backlinks cannot disagree) and the map by sync. `content/guides/` (the `Guides` header tab) is one page per tag outside that map, filed by hand into `(group)` categories — `(1-data-structures)/`, `(2-algorithms)/`, `(3-techniques)/` (hand-written `meta.ts` each; no route segment, so every guide stays `/guides/<slug>`). Sync finds a guide by slug anywhere under `guides/` and creates a placeholder only when none exists or it is empty — at the `guides/` root, for you to file into a category and give a Lucide `icon:` that no topic uses (not a `TOPIC_ICONS` value — sync warns on a collision — and, by convention, not one any other page uses either) — and after that owns exactly one key of it: `sidebar.badge`, the sidebar count, rewritten every run to the guide's backlink count (problem pages carrying the tag — equal to the `BacklinksList` rows, since a guide's tag has no landing; dropped at zero). Everything else is hand-owned (a guide whose tag no page carries any more is left alone, badge dropped), with frontmatter `list:` — the tag's LeetCode problem list, rendered by the same wrapper as an orange `LeetCode list` badge; sync also writes `guides/meta.ts`. A hand-written `(0N-<phase>)/<topic>/index.mdx` (`hidden: true`) is that topic's landing page: Blume ≥ 1.7.3 links the sidebar group row to it (`sliding-window/index.mdx` → `/sliding-window`) and the hidden flag drops the duplicate row. Two kinds of custom MDX component, both import-free on every page: `islands/<Name>.tsx` is hydrated React (auto-discovered; the four `/progress` cards `SolvedRing`/`SubmissionHeatmap`/`TopicBubbles`/`RecentSolves`, and `DependencySpine` — the README topic map as data, zoom/pan, nodes link to whatever route Blume's `/api/docs/navigation.json` reports for the topic folder, inert until a topic has pages), `components/<Name>.astro` registered in `components.ts` is static markup plus a custom element for behaviour, the way Blume's own `Frame` is built (`Carousel`/`CarouselImage`: `src` takes a URL, `/file.png`, or the page-relative `../../public/file.png`) |
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| `apps/api/` | Cloudflare Worker workspace: `src/` modules, `data/schedule.json` (the plan: `date → { topics | problems | gate | sweep }`, human-edited, bundled at deploy), `migrations/` (append-only; `0002` is the +3/+7 ladder rebuild) |
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| `apps/api/` | Cloudflare Worker workspace: `src/` modules, `data/schedule.json` (the plan: `date → { topics | problems | gate | sweep }`, human-edited, bundled at deploy), `migrations/` (append-only; `0002` is the +3/+7 ladder rebuild) |
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| `.github/workflows/` | deploy (docs → Pages with `GITHUB_TOKEN` for the releases-backed changelog, Worker → Cloudflare, on every main push), close-solved (issues + `/admin/solved` + Project `Set`/`Difficulty`, needs `SRS_ADMIN_KEY` and `PROJECT_PAT`; then the `release` job: timever tag + release per finished topic, `contents: write`), close-topics, sync-d1 (issue edits → `/admin/reconcile`), spaced-repetition (daily 06:00 ET cron → today's review issue; `GITHUB_TOKEN` only, no secrets) |
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| `.github/workflows/` | deploy (docs → Pages with `GITHUB_TOKEN` for the releases-backed changelog, Worker → Cloudflare, on every main push), close-solved (issues + `/admin/solved` + Project `Set`/`Difficulty`, needs `SRS_ADMIN_KEY` and `PROJECT_PAT`; then the `release` job: timever tag + release per finished topic, `contents: write`), close-topics, sync-d1 (issue edits → `/admin/reconcile`), spaced-repetition (daily 06:00 ET cron → today's review issue; `GITHUB_TOKEN` only, no secrets) |
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| `.githooks/` | Tracked git hooks; `bun install` points `core.hooksPath` here (root `prepare` script, no husky). `pre-commit` runs `bun run sync` and stages only what sync changed (pages, `apps/docs/redirects.ts`), so a solution, its page and its `/<num>` short link land in one commit; it refuses to run while `work/1` has anything unstaged (sync reads the tree, so the page would not match the commit), and leaves pre-existing dirt under `apps/docs/content` (in-progress `## Approach` prose) unstaged. `git commit --no-verify` for a deliberate partial commit |
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| `.githooks/` | Tracked git hooks; `bun install` points `core.hooksPath` here (root `prepare` script, no husky). `pre-commit` runs `bun run sync` and stages only what sync changed (pages, `apps/docs/redirects.ts`), so a solution, its page and its `/<num>` short link land in one commit; it refuses to run while `work/1` has anything unstaged (sync reads the tree, so the page would not match the commit), and leaves pre-existing dirt under `apps/docs/content` (in-progress `## Approach` prose) unstaged. `git commit --no-verify` for a deliberate partial commit |
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@@ -112,15 +112,15 @@ curl -X POST -H "Authorization: Bearer $LINK_KEY" \
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- `apps/api/src/png.ts` — hand-rolled PNG encoder (RGB8, one IDAT, zlib via `CompressionStream("deflate")`, CRC32, 5×7 bitmap font). It exists because every major email client refuses remote SVG, so `/chart/heatmap.png` rasters the heatmap for the digest while `/chart/heatmap.svg` keeps serving the README byte-for-byte. Both come from one `heatmapCells()` so the two pictures cannot drift.
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- `apps/api/src/png.ts` — hand-rolled PNG encoder (RGB8, one IDAT, zlib via `CompressionStream("deflate")`, CRC32, 5×7 bitmap font). It exists because every major email client refuses remote SVG, so `/chart/heatmap.png` rasters the heatmap for the digest while `/chart/heatmap.svg` keeps serving the README byte-for-byte. Both come from one `heatmapCells()` so the two pictures cannot drift.
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- `apps/cli/sync.ts` — work→docs contract: on existing pages only the frontmatter `icon:` and the `## Solution` section are regenerated, and `topics:` (LeetCode's `topicTags` as `{ name, slug }`, fetched by GraphQL) is filled once — on create, or on any run that finds it missing — never refreshed (delete the key to refetch; offline, the page is written without it and the next sync retries). `## Solution` is the latter bounded by `solutionEnd()` at the next unfenced top-level heading; human prose before it and any sections after it are never touched. Never hand-write solution pages or edit inside `## Solution`. Two classifications, two homes: the sidebar group is the README topic (`readmeTopics()`, first listing wins for a problem under two topics; a warm-up outside the plan groups under its category at `order: 0`, ahead of topic 1) and the `work/1/<Difficulty>/<Category>/` category, which only places an unplanned problem — the page's topic badges are LeetCode's tags, not either classification. Topics nest under their README phase (`## Phase N — Name` headings, shortened via `PHASE_ALIASES`): `content/(0N-<phase>)/<topic>/`. The topic `meta.ts` is script-owned and rewritten every run (label, curriculum order, `TOPIC_ICONS` icon, `display: "group"`); the phase `meta.ts` is written once when missing (`Phase N: Name`, `order: N`) and hand-owned after — rename its title freely. Never rewriting it loses nothing: its order and name are also the folder name, so a README change to either lands in a new folder with a fresh meta. The phase folder is a Blume `(group)` — no route segment, so `/tree-dfs` is unchanged and a landing page there is one level deep, never at `/` — and the topic folder is the real segment; never put a topic `index.mdx` directly inside a `(group)`. A page is `rename`d when its topic or phase changes; a folder every page has left is deleted (climbing into an emptied phase folder) unless it still holds a hand-written `index.mdx` (sync never writes, moves, or deletes one — so page-relative asset paths in a moved landing page are yours to fix). Slugs come from `slugify()`, which glues a leading number to the next token (`1d-dynamic-programming`) because Blume strips `<digits>-` prefixes from routes. The hand-owned parts have their own owners: `## Approach` (a Mermaid flowchart tracing the page's code, placed *before* `## Solution` so a re-sync keeps it) is written per the `problem-approach` skill (`/problem-approach` fills every page missing one); the frontmatter `video:` (the NeetCode walkthrough, rendered as the red `Explanation` badge) is added by `bun run videos --write` (`apps/cli/videos.ts`).
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- `apps/cli/sync.ts` — work→docs contract: on existing pages only the frontmatter `icon:` and the `## Solution` section are regenerated, and `topics:` (LeetCode's `topicTags` as `{ name, slug }`, fetched by GraphQL) is filled once — on create, or on any run that finds it missing — never refreshed (delete the key to refetch; offline, the page is written without it and the next sync retries). `## Solution` is the latter bounded by `solutionEnd()` at the next unfenced top-level heading; human prose before it and any sections after it are never touched. Never hand-write solution pages or edit inside `## Solution`. Two classifications, two homes: the sidebar group is the README topic (`readmeTopics()`, first listing wins for a problem under two topics; a warm-up outside the plan groups under its category at `order: 0`, ahead of topic 1) and the `work/1/<Difficulty>/<Category>/` category, which only places an unplanned problem — the page's topic badges are LeetCode's tags, not either classification. Topics nest under their README phase (`## Phase N — Name` headings, shortened via `PHASE_ALIASES`): `content/(0N-<phase>)/<topic>/`. The topic `meta.ts` is script-owned and rewritten every run (label, curriculum order, `TOPIC_ICONS` icon, `display: "group"`); the phase `meta.ts` is written once when missing (`Phase N: Name`, `order: N`) and hand-owned after — rename its title freely. Never rewriting it loses nothing: its order and name are also the folder name, so a README change to either lands in a new folder with a fresh meta. The phase folder is a Blume `(group)` — no route segment, so `/tree-dfs` is unchanged and a landing page there is one level deep, never at `/` — and the topic folder is the real segment; never put a topic `index.mdx` directly inside a `(group)`. A page is `rename`d when its topic or phase changes; a folder every page has left is deleted (climbing into an emptied phase folder) unless it still holds a hand-written `index.mdx` (sync never writes, moves, or deletes one — so page-relative asset paths in a moved landing page are yours to fix). Slugs come from `slugify()`, which glues a leading number to the next token (`1d-dynamic-programming`) because Blume strips `<digits>-` prefixes from routes. The hand-owned parts have their own owners: `## Approach` (a Mermaid flowchart tracing the page's code, placed *before* `## Solution` so a re-sync keeps it) is written per the `problem-approach` skill (`/problem-approach` fills every page missing one); the frontmatter `video:` (the NeetCode walkthrough, rendered as the red `Explanation` badge) is added by `bun run videos --write` (`apps/cli/videos.ts`).
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- `apps/cli/work.ts` — the `work/` layout: bucket paths, `isSolution()`/`solvedInBucket()` (the stub test, shared with `close-solved.ts`), `firstSolved()` (one `git log`, ET dates, keyed by LC number so past layout moves don't matter), and `reviewQueues()` (what each window still owes). Everything that needs to know where a solution file lives, or when it was solved, goes through here.
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- `apps/cli/work.ts` — the `work/` layout: bucket paths, `isSolution()`/`solvedInBucket()` (the stub test, shared with `close-solved.ts`), `firstSolved()` (one `git log`, ET dates, keyed by LC number so past layout moves don't matter), and `reviewQueues()` (what each window still owes). Everything that needs to know where a solution file lives, or when it was solved, goes through here.
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- `apps/api/src/stats.ts` / `apps/cli/stats.ts` / `apps/cli/tui.ts` / `apps/cli/api.ts` — the read side. `buildStats()` is the ONE aggregation: phases, ladder, difficulty, per-topic temperature, gates, the 14-day due queue, and `heat` (every campaign day, zeros and future days included — the docs page windows the tail off it rather than asking a second question). Two readers consume it, the docs island and `bun run stats`, so its shape is both their contract: change all three together. `tui.ts` is hand-rolled ANSI (bars, sparklines, heat cells, alternate screen) on charts.ts's palette, and every chart differs by GLYPH as well as by colour so a piped or `NO_COLOR` dashboard still reads. The TUI recomputes nothing: the only local fact it shows is the `work/` solution count, which is inventory, not schedule.
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- `apps/api/src/stats.ts` / `apps/cli/stats.ts` / `apps/cli/tui.ts` / `apps/cli/api.ts` / `apps/docs/lib/stats.ts` — the read side. `buildStats()` is the ONE aggregation: phases, ladder, difficulty, `attempting` (open misses, via `MISS_WHERE` in `srs.ts` — the sweep day's definition), per-topic temperature, gates, the 14-day due queue, `heat` (every campaign day, zeros and future days included — the TUI windows its tail rather than asking a second question), `recent` (the ten problems most recently solved, dated by each one's first pass) and `year` (the 365 days ending today plus attempts / active days / max streak). Two readers consume it, the docs `/progress` islands and `bun run stats`, so its shape is their contract: change the Worker and both readers together (additive fields a reader ignores are safe). `tui.ts` is hand-rolled ANSI (bars, sparklines, heat cells, alternate screen) on charts.ts's palette, and every chart differs by GLYPH as well as by colour so a piped or `NO_COLOR` dashboard still reads. The TUI recomputes nothing: the only local fact it shows is the `work/` solution count, which is inventory, not schedule.
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- `README.md` live charts are Worker endpoints (`/chart/*.svg`, `/badge/gate.svg`, 5-min Camo cache); the docs `/progress` page fetches `/api/stats` client-side (`apps/docs/islands/ProgressDashboard.tsx`).
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- `README.md` live charts are Worker endpoints (`/chart/*.svg`, `/badge/gate.svg`, 5-min Camo cache). The docs `/progress` page is four LeetCode-style islands — `SolvedRing` (difficulty gauge + "Attempting"), `SubmissionHeatmap` (the past year, month blocks, the README's colour ramp as theme.css `--heat-0..4`), `TopicBubbles` (the campaign topics circle-packed by `d3-hierarchy`, filled by solved share), `RecentSolves` (the ten most recent, linked through `redirects.ts`) — composed from shadcn/ui (`components/ui/{card,chart,skeleton}.tsx`, Recharts under `chart`) on Blume's tokens: `apps/docs/theme.css` maps shadcn's names onto `--blume-*` (never `accent`, which is Blume's brand colour) and gives shadcn's `data-slot` parts their border colour. They share `lib/stats.ts` (`useStats()`), so the page makes ONE `/api/stats` request however many islands hydrate. shadcn sources live outside `islands/` (every `.tsx` there becomes an island) and import `lib/utils` relatively — Blume's Vite has no `@/` alias; `components.json` + `tsconfig.json` exist for the shadcn CLI and `tsc`, so after `shadcn add` rewrite `@/…` imports to relative ones. Blume's `.prose :where(a, p, ol)` rules ignore `not-prose`, so island markup overrides them with `!` utilities, as Blume's own components do.
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- `apps/docs/blume.config.ts` — site base `/leetcode`; imports `apps/docs/redirects.ts`, sync-generated (`/<num>` → `/<topic>/<slug>`, one row per page, exact root-relative paths — Blume adds the base and, for the static Pages build, emits a meta-refresh page per rule plus `blume-redirects.json`); `README.md` campaign table doubles as topic-map input to `sync.ts` (`readmeTopics()`, `TOPIC_ALIASES`, `PHASE_ALIASES`).
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- `apps/docs/blume.config.ts` — site base `/leetcode`; imports `apps/docs/redirects.ts`, sync-generated (`/<num>` → `/<topic>/<slug>`, one row per page, exact root-relative paths — Blume adds the base and, for the static Pages build, emits a meta-refresh page per rule plus `blume-redirects.json`); `README.md` campaign table doubles as topic-map input to `sync.ts` (`readmeTopics()`, `TOPIC_ALIASES`, `PHASE_ALIASES`).
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- Old `.github/srs/` JSON state, its `srs-*` Actions, and the one-shot `import-srs.ts` importer are RETIRED and deleted — do not resurrect; git history is the record.
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- Old `.github/srs/` JSON state, its `srs-*` Actions, and the one-shot `import-srs.ts` importer are RETIRED and deleted — do not resurrect; git history is the record.
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## Runtime/Tooling Preferences
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## Runtime/Tooling Preferences
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- **Bun only**: run scripts with `bun apps/cli/<name>.ts` (or the root `bun run` aliases), install with `bun install --frozen-lockfile`. One workspace (`apps/*`), one root `bun.lock`. Node 22 appears only in `deploy.yml` because Blume requires it.
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- **Bun only**: run scripts with `bun apps/cli/<name>.ts` (or the root `bun run` aliases), install with `bun install --frozen-lockfile`. One workspace (`apps/*`), one root `bun.lock`. Node 22 appears only in `deploy.yml` because Blume requires it.
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- **Near-zero runtime npm dependencies** — SVG, PNG, terminal ANSI, HMAC (WebCrypto), GraphQL are hand-rolled; Actions scripts use Bun builtins + `fetch` only. The **one** exception is the digest email: `apps/api/src/email.tsx` renders React Email (`react`, `react-dom`, `@react-email/components`, `@react-email/render`) inside the Worker, because hand-rolling table-based email HTML that survives Gmail *and* Outlook is not worth owning. It costs ~235 KB gzipped of a 3 MB budget, needs no `nodejs_compat` (it resolves to `renderToReadableStream`), and requires `"jsx": "react-jsx"` in `apps/api/tsconfig.json`. Do not extend this exception to any other module.
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- **Near-zero runtime npm dependencies** — SVG, PNG, terminal ANSI, HMAC (WebCrypto), GraphQL are hand-rolled; Actions scripts use Bun builtins + `fetch` only. Two exceptions, each confined to one surface. The digest email: `apps/api/src/email.tsx` renders React Email (`react`, `react-dom`, `@react-email/components`, `@react-email/render`) inside the Worker, because hand-rolling table-based email HTML that survives Gmail *and* Outlook is not worth owning. It costs ~235 KB gzipped of a 3 MB budget, needs no `nodejs_compat` (it resolves to `renderToReadableStream`), and requires `"jsx": "react-jsx"` in `apps/api/tsconfig.json`. And the docs `/progress` islands: shadcn/ui charts (`recharts`, `clsx`, `tailwind-merge`) plus `d3-hierarchy` for the bubble packing, client-side in `apps/docs` only. Do not extend either exception to any other module.
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- Local GitHub auth falls back to `gh auth token`; scripts run fine outside Actions.
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- Local GitHub auth falls back to `gh auth token`; scripts run fine outside Actions.
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## Testing & QA
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## Testing & QA
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