description: 'Sliding window is a specialized two-pointer family where the pointers define a contiguous interval and you maintain information about that entire interval as it moves.'
The rule for all three: every element enters once and leaves once, so the whole thing runs in O(n).
:::
<Accordion>
<AccordionItem title="What is an invariant?">
An invariant is a statement that stays true before and after every iteration. In a sliding window, that statement usually describes the window itself, such as “the window is valid,” “it has no duplicates,” or “its sum is at most the target.” It can also describe a helper structure, such as “the frequency map matches the characters currently inside the window.”
</AccordionItem>
<AccordionItem title="Why invariants matter?">
Without an invariant, shrinking the window is just a guess. You no longer know when the window is valid, when to update the answer, or why the left pointer should stop. The invariant is what makes the algorithm correct.
</AccordionItem>
<AccordionItem title="How sliding window differs from other two-pointer families?">
Sliding window is not the same as every other two-pointer pattern. In Container With Most Water, the interval is only the remaining search space. In sliding window, the interval itself is the thing you care about. In Remove Duplicates, the left side is already the finished answer prefix. In sliding window, both pointers describe a live window that is still being checked.
For anagram or "minimum window substring" problems, you also keep a target count. Track how many characters currently match the target with one integer (`matched`). Update it only when a count crosses the target value. This keeps each step `O(1)`.