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docs(cv): add new LaTeX CV templates and supporting source files
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Executable
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title: Layer-1 Blockchain & Decentralized Identity Ecosystem
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start: 2022-01-01
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project-url: https://github.com/sonr-io/sonr
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skills:
|
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- Go
|
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- Kubernetes
|
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- WebAuthn
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- Decentralized Identifiers (DIDs)
|
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- IPFS
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- Distributed Networking
|
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- Blockchain Architecture
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description: |
|
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- Engineered a revolutionary "Gasless Onboarding" pipeline by writing custom Cosmos AnteHandlers to intercept and validate WebAuthn (Passkeys/Biometrics) credentials directly at the mempool level, completely abstracting away seed phrases and transaction fees for new users.
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- Designed a capability-based authorization system integrating User-Controlled Authorization Networks (UCAN) and Decentralized Web Nodes (DWN) to provide granular, time-bound, and delegatable access to IPFS-backed encrypted data vaults.
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- Bridged Web3 ecosystems by implementing full EVM compatibility alongside CosmWasm smart contracts, supporting multi-chain token mappings and cross-chain operations via IBC protocols.
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- Built enterprise-grade DevOps infrastructure leveraging Kubernetes (Starship), Docker, and Devbox to orchestrate multi-node testnets and local development environments, utilizing GoReleaser for automated, multi-architecture CI/CD pipelines.
|
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- Integrated automated legal compliance tooling directly into the blockchain CLI, generating cryptographic proofs and automated filings for Wyoming DAO LC amendments.
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associated-with: ../experience/sonr.yml
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status: active
|
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evidence:
|
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- fact: "GitHub repo sonr-io/sonr: 642 stars, 38 forks, GPL-3.0, ~90% Go, last pushed Dec 2025"
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source: https://github.com/sonr-io/sonr
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retrieved: 2026-07-03
|
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- fact: "prdlk is top contributor with 692 commits; next human contributor has 23"
|
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source: https://api.github.com/repos/sonr-io/sonr/contributors
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retrieved: 2026-07-03
|
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- fact: "README confirms Cosmos SDK v0.50.14, CometBFT v0.38.17, IBC v8.7.0, CosmWasm v1.5.8, EVM via Evmos, IPFS storage, WebAuthn gasless onboarding, UCAN permissions, DWN vaults, Starship testnets"
|
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source: https://github.com/sonr-io/sonr/blob/master/README.md
|
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retrieved: 2026-07-03
|
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Executable
+20
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|
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title: Beam — Lead Architect | E2EE Messaging · Matrix Protocol · Decentralized Identity
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start: 2022-08-01
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end: 2025-08-01
|
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project-url: https://www.youtube.com/watch?v=plaYwlGl4NM
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associated-with: ../experience/sonr.yml
|
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skills:
|
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- React Native
|
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- Matrix Protocol
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- WebAuthn
|
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- Decentralized Identifiers (DIDs)
|
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- Cryptography
|
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description: |
|
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- Led the architecture and hands-on development of Beam, a cross-platform end-to-end encrypted (E2EE) mobile messaging application built in React Native, directing a 6-engineer cross-functional team across mobile, infrastructure, and product.
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- Architected and managed a self-hosted Matrix homeserver, customizing the decentralized Matrix protocol to deliver end-to-end encrypted (E2EE), censorship-resistant messaging with self-custodied message history.
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- Engineered a passkey-based authentication layer as a drop-in replacement for the Matrix authorization server, swapping centralized email/phone login for WebAuthn passkey wallets and Sonr Decentralized Identifiers (DIDs) to enable passwordless, self-sovereign onboarding and cryptographic key exchange.
|
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- Abstracted decentralized routing and cryptographic key management behind a Web2-grade chat UX, guiding frontend and product teams to deliver a frictionless messaging experience over fully decentralized identity and transport infrastructure.
|
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evidence:
|
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- fact: "Public demo video 'Beam Demo' on the Sonr YouTube channel, described as 'July 2022 - Beam Beta Demo'"
|
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source: https://www.youtube.com/watch?v=plaYwlGl4NM
|
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retrieved: 2026-07-03
|
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Executable
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|
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title: Client SDK & Motr Cryptographic Enclave
|
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start: 2022-06-01
|
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end: 2023-08-01
|
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project-url: https://pub.dev/packages/motor_flutter
|
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associated-with: ../experience/sonr.yml
|
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skills:
|
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- API Design
|
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- React.js
|
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- Flutter
|
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- WebAuthn
|
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- Cryptography
|
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- WebAssembly (WASM)
|
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- TypeScript
|
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- Developer Relations
|
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description: |
|
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- Architected "Motr," a WebAssembly (WASM) cryptographic enclave compiled from Go, designed to run entirely in client-side Web Workers. This sandboxed environment securely handles Multi-Party Computation (MPC), data signing, and UCAN token generation without ever exposing private keys to the main application thread.
|
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- Built an edge-native orchestration layer using Cloudflare Workers, utilizing Durable Objects, KV namespaces, and Service Bindings to manage persistent cross-platform sessions, smart routing, and state synchronization across the decentralized network.
|
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- Pioneered a "Web2-to-Web3" authentication bridge by integrating WebAuthn (Passkeys/Biometrics) and standard OAuth 2.0 flows directly into the SDK, allowing developers to offer passwordless, seed-phrase-free onboarding to their users.
|
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- Implemented account-isolated client persistence leveraging Dexie.js (IndexedDB) to create a robust offline caching layer for cryptographic states, delegated capabilities, and decentralized web node (DWN) records.
|
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+25
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|
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title: Core Cryptography Library (ZKP & MPC Infrastructure)
|
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start: 2022-01-01
|
||||
end: 2026-02-01
|
||||
project-url: https://github.com/sonr-io/crypto
|
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associated-with: ../experience/sonr.yml
|
||||
skills:
|
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- Go
|
||||
- Security Testing
|
||||
- Cryptography
|
||||
description: |
|
||||
- Implemented advanced Zero-Knowledge Proof (ZKP) systems, including Bulletproofs (Range Proofs and Inner Product Proofs) and cryptographic accumulators, leveraging the Fiat-Shamir heuristic for efficient, non-interactive verification.
|
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- Designed Multi-Party Computation (MPC) and Distributed Key Generation (DKG) protocols, enabling decentralized infrastructure through Threshold ECDSA/Ed25519, FROST, and Gennaro signature schemes without single points of failure.
|
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- Engineered highly secure, constant-time elliptic curve arithmetic across multiple standards (secp256k1, Ed25519, BLS12-381, NIST P-Curves), strictly enforcing safeguards against side-channel timing attacks, signature malleability, and nonce reuse.
|
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- Hardened system security by integrating AES-GCM authenticated encryption and Argon2id memory-hard key derivation, backed by an exhaustive suite of automated security tests, race-condition checks, and performance benchmarks.
|
||||
status: active
|
||||
evidence:
|
||||
- fact: "Repo sonr-io/crypto: Apache-2.0, ~99% Go, sole contributor prdlk; releases v1.0.0/v1.0.1 Oct 2025; last pushed Jan 2026"
|
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source: https://github.com/sonr-io/crypto
|
||||
retrieved: 2026-07-03
|
||||
- fact: "README package list includes accumulator, bulletproof, dkg, ecies, mpc, ot, paillier, sharing, signatures, tecdsa, ted25519, ucan, zkp"
|
||||
source: https://github.com/sonr-io/crypto/blob/main/README.md
|
||||
retrieved: 2026-07-03
|
||||
- fact: "File tree confirms BLS12-381/BLS12-377/secp256k1/P-256/Ed25519 curve implementations, AES-GCM AEAD, Argon2 KDF, Bulletproof range and inner-product proofs"
|
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source: https://github.com/sonr-io/crypto
|
||||
retrieved: 2026-07-03
|
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+22
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|
||||
title: Decentralized File-Sharing Platform
|
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start: 2020-10-01
|
||||
end: 2021-12-01
|
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project-url: https://www.youtube.com/watch?v=HeBcg4P3Ipw
|
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associated-with: ../experience/sonr.yml
|
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skills:
|
||||
- Flutter
|
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- Dart
|
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- Swift
|
||||
- Kotlin
|
||||
- Java
|
||||
- FFI (Foreign Function Interface)
|
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- Decentralized Identifiers (DIDs)
|
||||
- SQLite
|
||||
- Continuous Integration and Deployment (CI/CD)
|
||||
- Libp2p
|
||||
description: |
|
||||
- Engineered deep native OS integrations by writing custom iOS Share Extensions (Swift) and Android Intent filters, allowing users to seamlessly share photos, videos, and files directly from the OS-level share sheet into the decentralized libp2p network.
|
||||
- Integrated a custom Go-based networking core using Gomobile, creating strict type-conversion bindings to translate low-level libp2p data streams, cryptographic keypairs, and Namebase decentralized routing into Dart.
|
||||
- Designed a reactive, high-performance UI/UX utilizing the GetX framework for state management, combined with complex Lottie and Rive animations to provide intuitive, real-time feedback during peer discovery and file transfers.
|
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- Built a robust local caching layer using Moor (SQLite) to securely store decentralized identity profiles, transfer history, and media metadata offline.
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- Automated the entire CI/CD pipeline by configuring custom Makefiles, Fastlane lanes, and GitHub Actions to fetch core framework submodules, manage code-generation (build_runner), and seamlessly deploy App Bundles and iOS Archives to the Play Store and App Store TestFlight.
|
||||
+21
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|
||||
title: Web3 Developer Ecosystem & DevNet Launch
|
||||
start: 2022-01-01
|
||||
end: 2022-06-01
|
||||
project-url: https://www.youtube.com/watch?v=zy6Xkh9Mvcs
|
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associated-with: ../experience/sonr.yml
|
||||
skills:
|
||||
- Developer Relations
|
||||
- Technical Workshops
|
||||
- Web3 Ecosystem
|
||||
- Public Speaking
|
||||
- API Design
|
||||
description: |
|
||||
Spearheaded the launch of the Sonr DevNet at premier collegiate hackathons, including PennApps XXII and UC Berkeley’s CalHacks, to drive grassroots adoption of decentralized identity protocols.
|
||||
|
||||
- Designed and hosted hands-on technical workshops aimed at abstracting away the friction of Web3 development, successfully onboarding dozens of first-time blockchain developers to build decentralized applications (dApps) without requiring deep cryptographic expertise.
|
||||
- Provided direct architectural mentorship and SDK support (utilizing the Sonr Motor API and DID modules), enabling developers to seamlessly integrate decentralized identity, secure messaging, and token marketplaces within 48-hour constraints.
|
||||
- Fostered a thriving early-stage ecosystem that produced highly innovative dApps, including Ptolemy (an on-chain/off-chain validator reputation scoring system), Faiza (a decentralized, token-incentivized health forum), and WalkWithMe (a secure, DID-authenticated peer-to-peer transit network).
|
||||
evidence:
|
||||
- fact: "Presented 'Building in the decentralized web with Sonr' workshop (with Michael Amoako) at ETHGlobal's HackFS 2022, run in partnership with Protocol Labs; 26-min video on ETHGlobal's channel, published 2022-07-19"
|
||||
source: https://www.youtube.com/watch?v=zy6Xkh9Mvcs
|
||||
retrieved: 2026-07-03
|
||||
Executable
+19
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|
||||
title: Floadt
|
||||
start: 2013-05-01
|
||||
end: 2015-10-01
|
||||
project-url: https://github.com/prdlk/floadt
|
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skills:
|
||||
- REST APIs
|
||||
- User Interface Design
|
||||
- Social Media Integration
|
||||
- Network Architecture
|
||||
- Frontend Development
|
||||
description: |
|
||||
- Developed a unified social media client designed to aggregate and display Instagram, Facebook, and Twitter feeds within a single, Pinterest-style user interface.
|
||||
- Engineered advanced social management features, including cross-platform scheduled publishing, feed filtering to hide specific users, and mutual-follower verification.
|
||||
- Gained deep, hands-on experience in network architecture and complex REST API integration prior to major platform policy changes that restricted third-party developer access.
|
||||
associated-with: ../experience/britetwist.yml
|
||||
evidence:
|
||||
- fact: "Open-source iOS client (MIT): 1.86 MB Objective-C plus Swift; AFNetworking OAuth1/OAuth2 clients; asset bundles for Facebook, Google+, Instagram, LinkedIn, Twitter; active commits Jul-Sep 2015"
|
||||
source: https://github.com/prdlk/floadt
|
||||
retrieved: 2026-07-03
|
||||
Executable
+23
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|
||||
title: Like.ly
|
||||
start: 2017-05-01
|
||||
end: 2017-08-01
|
||||
project-url: https://github.com/prdlk/like.ly
|
||||
skills:
|
||||
- React Native
|
||||
- Machine Learning
|
||||
- scikit-learn
|
||||
- Computer Vision
|
||||
- REST APIs
|
||||
description: |
|
||||
- Engineered a predictive analytics tool leveraging scikit-learn supervised regression models (linear regression, SVR, polynomial features) to forecast Instagram post engagement and likes.
|
||||
- Developed an intuitive user interface by building a cross-platform mobile application using React Native and Expo.
|
||||
- Aggregated public Instagram post data via the official Instagram API with OAuth authentication to train the model and optimize prediction accuracy.
|
||||
- Integrated the Microsoft Computer Vision API to analyze visual post content and extract key features for the machine learning pipeline.
|
||||
associated-with: ../about/education.yml
|
||||
evidence:
|
||||
- fact: "Repo has 3 stars, 1 fork; README lists contributors Arun Kanamuru, Prad Nukala, Varun Patel; README stack: Eve REST API, MongoDB, SciKit, TensorFlow, React Native"
|
||||
source: https://github.com/prdlk/like.ly
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Code confirms Microsoft Computer Vision API for image-tag features and scikit-learn (LinearRegression, SVR, PolynomialFeatures) for like prediction; React Native 0.46.1 + Expo 19 app"
|
||||
source: https://github.com/prdlk/like.ly
|
||||
retrieved: 2026-07-03
|
||||
Executable
+26
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|
||||
title: Pool
|
||||
start: 2019-08-01
|
||||
end: 2019-08-01
|
||||
project-url: https://github.com/prdlk/pool-tutorial-part-1
|
||||
skills:
|
||||
- Flutter
|
||||
- Dart
|
||||
- Cross-Platform Development
|
||||
- User Interface Design
|
||||
- Technical Writing
|
||||
description: |
|
||||
- Designed and engineered the frontend architecture for an event-sharing mobile application utilizing the Flutter framework and Dart.
|
||||
- Translated complex Dribbble UI/UX designs into fully functional programmatic widget hierarchies, implementing custom TableView cells, dynamic navigation, and animated backgrounds using the simple-animations library.
|
||||
- Authored and published a two-part technical series ("A Deep Dive into Flutter") in Medium's Flutter Community publication, detailing the application's structural development to educate developers on cross-platform best practices.
|
||||
- Architected a scalable, modular codebase designed to seamlessly integrate with future Node.js and MongoDB backend implementations.
|
||||
associated-with: ../about/education.yml
|
||||
evidence:
|
||||
- fact: "Tutorial repo has 37 stars, 6 forks and is marked as a GitHub template"
|
||||
source: https://github.com/prdlk/pool-tutorial-part-1
|
||||
retrieved: 2026-07-03
|
||||
- fact: "README links the Medium article 'A Deep Dive into Flutter: The 22nd Century Frontend Framework'; pubspec confirms simple_animations ^1.3.3"
|
||||
source: https://github.com/prdlk/pool-tutorial-part-1
|
||||
retrieved: 2026-07-03
|
||||
- fact: "'A Deep Dive into Flutter: The 22nd Century Frontend Framework' published in Medium's Flutter Community publication on 2019-08-08 (Part 1) and 2019-09-15 (Part 2)"
|
||||
source: https://medium.com/flutter-community/deep-dive-in-flutter-b0b827440a49
|
||||
retrieved: 2026-07-03
|
||||
Executable
+19
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|
||||
title: Space Bolt
|
||||
start: 2016-08-01
|
||||
end: 2018-07-01
|
||||
project-url: https://github.com/prdlk/spacebolt
|
||||
skills:
|
||||
- Game Development
|
||||
- C#
|
||||
- Social Integration
|
||||
- API Design
|
||||
- Microtransactions
|
||||
description: |
|
||||
- Designed and developed an endless-runner space game, successfully scaling the player base to 15,000 daily active users and 850,000 total downloads by 2018.
|
||||
- Engineered a custom API and server-side caching system to generate, retrieve, and distribute shareable gameplay GIFs.
|
||||
- Integrated Facebook leaderboards to drive user engagement, retention, and global competition among players.
|
||||
associated-with: ../experience/britetwist.yml
|
||||
evidence:
|
||||
- fact: "Unity project 'Space Bolt - Unity' (~5.1 MB C#); README features include Action Replay and Shareable GIF Replay"
|
||||
source: https://github.com/prdlk/spacebolt
|
||||
retrieved: 2026-07-03
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
title: Superball
|
||||
start: 2011-12-01
|
||||
end: 2012-04-01
|
||||
project-url: https://vimeo.com/172015296
|
||||
skills:
|
||||
- Game Development
|
||||
- Objective-C
|
||||
- Cocos2d
|
||||
description: |
|
||||
- Developed and launched a puzzle-based casual game for iOS using the Cocos2D framework and Objective-C at age 12.
|
||||
- Navigated the constraints of early iOS development by successfully managing memory allocation manually, prior to the introduction of built-in automated memory management.
|
||||
- Designed the complete game loop, mechanics, and user interface tailored specifically for the mobile casual gaming market.
|
||||
associated-with: ../experience/britetwist.yml
|
||||
evidence:
|
||||
- fact: "Promo video 'Superball Promo' (1:24) uploaded by Prad Nukala to Vimeo in 2016"
|
||||
source: https://vimeo.com/172015296
|
||||
retrieved: 2026-07-03
|
||||
+24
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|
||||
title: Swiper No Mauling
|
||||
start: 2019-02-01
|
||||
end: 2019-02-01
|
||||
project-url: https://github.com/prdlk/CV-Livestock-Protection
|
||||
skills:
|
||||
- Python
|
||||
- TensorFlow
|
||||
- YOLOv3
|
||||
- Computer Vision
|
||||
- Machine Learning
|
||||
- Twilio API
|
||||
description: |
|
||||
- Engineered a financially viable, AI-powered computer vision application designed to help farmers autonomously monitor livestock and prevent predator attacks.
|
||||
- Implemented the YOLOv3 object detection model using Python and TensorFlow to accurately identify predators and assess hostility levels within live camera frames.
|
||||
- Integrated the Twilio API to build an automated, real-time alert system that immediately dispatches SMS notifications to farmers the moment a threat is detected.
|
||||
- Designed an architectural roadmap to transition the computationally heavy detection model to a cloud-based infrastructure, with planned expansions for wildlife researchers to track events of interest.
|
||||
associated-with: ../about/education.yml
|
||||
evidence:
|
||||
- fact: "PennApps Spring 2019 submission per repo README; 99.6% Python; README confirms TensorFlow, YOLOv3, Twilio API stack"
|
||||
source: https://github.com/prdlk/CV-Livestock-Protection
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Devpost submission to PennApps XIX (project started by Prad Nukala, 2019-02-03; 3-person team); built-with tags python, tensorflow, twilio, yolov3; includes YouTube demo"
|
||||
source: https://devpost.com/software/swiper-no-mauling
|
||||
retrieved: 2026-07-03
|
||||
Executable
+24
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|
||||
title: Timebo[AR]d
|
||||
start: 2017-10-01
|
||||
end: 2017-10-01
|
||||
project-url: https://github.com/anthonyanader/timeboARd
|
||||
skills:
|
||||
- Swift
|
||||
- iOS Development
|
||||
- ARKit
|
||||
description: |
|
||||
- Collaborated at HackHarvard 2017 to build a native iOS Augmented Reality application designed to capture, store, and share physical whiteboard sessions.
|
||||
- Developed a feature mapping 2D whiteboard drawings into navigable, cloud-stored 3D models using just two screen taps.
|
||||
- Implemented a "time machine" versioning system, enabling users to step through and view saved virtual frames in real-time.
|
||||
- Provided a scalable solution for teams and students to archive architectural diagrams and course notes for future collaborative editing.
|
||||
associated-with: ../about/education.yml
|
||||
evidence:
|
||||
- fact: "Repo has 14 stars; contributors API shows prdlk tied for most contributions (41 commits); README lists Prad Nukala under Contributors and Maintainers"
|
||||
source: https://github.com/anthonyanader/timeboARd
|
||||
retrieved: 2026-07-03
|
||||
- fact: "README confirms HackHarvard 2017, ARKit + Firebase/GCP + Facebook Login stack, custom vertical-plane detection (unsupported by ARKit at the time); links Devpost submission and YouTube demo"
|
||||
source: https://github.com/anthonyanader/timeboARd
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Devpost submission to HackHarvard 2017, tagline 'We're Git for brainstorming through the use of AR'; stated role: 'I worked with implementing ARKit within the iOS Application, also helped cleanup some front-end code'; includes YouTube demo"
|
||||
source: https://devpost.com/software/timeboard
|
||||
retrieved: 2026-07-03
|
||||
+19
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|
||||
title: Network Token Economics & Economic Design
|
||||
start: 2022-02-01
|
||||
end: 2022-06-01
|
||||
associated-with: ../experience/sonr.yml
|
||||
skills:
|
||||
- Tokenization
|
||||
- Economic Modeling
|
||||
- Game Theory
|
||||
- Delegated Proof of Stake (DPoS)
|
||||
- Incentive Structuring
|
||||
- System Architecture
|
||||
- Cross-functional Team Leadership
|
||||
- On-chain Governance
|
||||
description: |
|
||||
Directed the comprehensive token economic design for the Sonr Network, collaborating directly with 6 PhD economists from Prysm Group to architect a sustainable, highly secure Delegated Proof of Stake (DPoS) ecosystem.
|
||||
- Architected the core financial model and token mechanics, defining critical macroeconomic parameters including dynamic token allocation, circulating supply schedules, token velocity, and staking reward emissions to maximize long-term fundamental value.
|
||||
- Designed the on-chain governance and utility flow, establishing robust mechanisms for protocol voting, validator reputation scoring, and decentralized treasury/grant management. Modeled these frameworks using empirical data and opportunity cost analyses against major networks like Uniswap, Compound, and Algorand.
|
||||
- Aligned protocol incentives with network security, structuring the token to act as a seamless means of payment across Sonr's Highway modules, registries, and buckets, while ensuring validators are properly incentivized to maintain decentralization via Inter-Blockchain Communication (IBC).
|
||||
- Bridged academic theory and engineering execution, successfully translating complex economic models—such as price shock absorption, lockup vesting, and subsidy schedules—into actionable smart contract and Layer-1 state machine logic.
|
||||
Executable
+19
@@ -0,0 +1,19 @@
|
||||
title: VolunTree
|
||||
start: 2015-11-01
|
||||
end: 2017-10-01
|
||||
project-url: https://github.com/prdlk/voluntree
|
||||
skills:
|
||||
- Objective-C
|
||||
- iOS Development
|
||||
- Database Design
|
||||
description: |
|
||||
- Engineered an iOS application to digitize and legitimize volunteer hour tracking for high school students via a peer-to-peer verification system.
|
||||
- Scaled the platform to 1,250 monthly active users and achieved 15,000 total downloads in 2016.
|
||||
- Integrated social and community features enabling users to follow peers and discover over 15 daily volunteer opportunities.
|
||||
- Built an organizational portal allowing local non-profits to post updates and connect directly with the student volunteer community.
|
||||
- Implemented an export feature allowing students to seamlessly transfer verified hours to their schools for academic credit.
|
||||
associated-with: ../experience/britetwist.yml
|
||||
evidence:
|
||||
- fact: "Repo 'Volunteer Hour Tracking': 3.67 MB Objective-C iOS codebase"
|
||||
source: https://github.com/prdlk/voluntree
|
||||
retrieved: 2026-07-03
|
||||
Executable
+28
@@ -0,0 +1,28 @@
|
||||
title: Yue
|
||||
start: 2018-03-01
|
||||
end: 2019-02-01
|
||||
project-url: https://github.com/prdlk/yue
|
||||
skills:
|
||||
- C#
|
||||
- Procedural Generation
|
||||
- Cross-Platform Development
|
||||
- Game Design
|
||||
description: |
|
||||
- Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in 26 hours.
|
||||
- Engineered a custom algorithm for procedural generation, ensuring unique 3D planet environments for every individual game session.
|
||||
- Designed an in-app economy and digital storefront allowing users to exchange earned currency for game assets.
|
||||
- Authored two technical articles detailing the game's rapid development process, accumulating over 40,000 reads.
|
||||
associated-with: ../experience/britetwist.yml
|
||||
evidence:
|
||||
- fact: "16 release tags (v0.9.0-v1.1); v1.0.3 (2018-11-07) and v1.1 (2019-01-13) each ship both an Android APK and an iOS IPA"
|
||||
source: https://github.com/prdlk/yue/releases
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Built with Unity 2018.1.3f1; v1.1 changelog lists Procedural Planet Spawn and In Game Currency; README references BriteTwist provisioning profile for iOS publishing"
|
||||
source: https://github.com/prdlk/yue
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Wiki contains draft article 'How I made an MVP in 24 Hours' stating 'the final total time spent was 26 hours'"
|
||||
source: https://github.com/prdlk/Yue/wiki/Article:-24Hr-MVP
|
||||
retrieved: 2026-07-03
|
||||
- fact: "Article 'How I Made My Minimum Amazing Product In A Day' published in The Startup on Medium, 2018-03-30, subtitled 'After spending 17 months on my first Unity3D project, I decided it was time to do it all over again… This time in 24 Hours'"
|
||||
source: https://medium.com/swlh/map-day-84dd2fe11b1a
|
||||
retrieved: 2026-07-03
|
||||
Reference in new issue
Block a user