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docs(content): add markdown files for collections, experiences, projects, speaking, and writing entries
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<!-- Parent: ../AGENTS.md -->
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<!-- Generated: 2026-06-30 | Updated: 2026-06-30 -->
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# content
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## Purpose
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Markdown/MDX content for the four collections. Each subdirectory is a collection; the filename is the entry id/slug. Schemas live in `src/content.config.ts`.
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## Subdirectories
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| Directory | Collection key | Route | Notes |
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|-----------|----------------|-------|-------|
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| `projects/` | `projects` | `/projects` | Things built. Fields: `title`, `startDate`, `endDate?` (omit = ongoing), `description?`, `link?`, `repo?`, `tags?` (skills; browsable site-wide at `/skills/<skill>`), `experiences?`. Sorted by `endDate` desc, ongoing first. |
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| `writing/` | `writing` | `/writing` | Posts. Fields incl. `description`, `coverImage?`, `ogImage?`, `tags?`, `experiences?`, `draft`, `pinned`, `externalUrl?`/`publisher?` (PESOS — entry links out to the publisher, no local detail page). |
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| `experience/` | `experience` | `/experience` | Resume entries + taxonomy. Fields: `title`, `organization`, `startDate`, `endDate?`, `role?`, `location?`, `url?`, `description?`. |
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| `speaking/` | `speaking` | `/speaking` | Talks. Fields: `title`, `description`, `publishDate`, `youtubeId` (YouTube video ID), `event?`, `tags?`, `experiences?`, `draft`. |
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## For AI Agents
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### Working In This Directory
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- **Experience taxonomy:** entries in `projects`, `writing`, and `speaking` reference experiences via an `experiences: [<id>]` array (validated by `reference("experience")`). The id is the experience filename without extension (e.g. `experiences: ["sonr"]` → `experience/sonr.md`). Adding a ref to a non-existent experience fails the build.
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- `draft: true` (writing/speaking) hides an entry from production builds.
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- After editing frontmatter, `pnpm build` validates it against the schema.
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### Common Patterns
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- Some `writing/` samples (`markdown-elements`, `testing/`) are leftover theme demos showcasing markdown rendering — safe to delete once real content exists.
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<!-- MANUAL: -->
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---
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title: "Britetwist"
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organization: "Britetwist"
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role: "iOS Developer"
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location: "Ashburn, VA, USA"
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tags: ["Executive Leadership", "iOS Development", "Game Development", "C#", "Unity", "Product Management", "User Interface Design"]
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startDate: "2016-07-01"
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endDate: "2019-05-01"
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description: "Founded an independent mobile app studio, driving end-to-end product development—from ideation and UI/UX design to full-stack programming—for three successful applications."
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---
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- Founded an independent mobile app studio, driving end-to-end product development—from ideation and UI/UX design to full-stack programming—for three successful applications.
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- Scaled the company's portfolio to over 1 million total downloads, encompassing a peer-to-peer volunteer network (VolunTree) and highly engaging mobile games (Space Bolt, Yuē).
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- Achieved peak user engagement metrics, including 15,000 Daily Active Users (DAU) for Space Bolt and 1,250 Monthly Active Users (MAU) for VolunTree.
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- Fostered strong developer community engagement by authoring technical architecture and game development articles that accumulated over 40,000 reads.
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---
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title: "Hobsons"
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organization: "Hobsons"
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role: "Software Engineering Intern"
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location: "Arlington, VA, USA"
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tags: ["Java", "AngularJS", "Spring Boot", "REST API", "Backend Development", "Algorithms"]
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startDate: "2018-05-01"
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endDate: "2018-08-01"
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description: "Architected a robust backend monitoring system using Java and the Spring Boot framework to track data synchronization between CommonApp documents and the Naviance platform."
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---
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- Architected a robust backend monitoring system using Java and the Spring Boot framework to track data synchronization between CommonApp documents and the Naviance platform.
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- Built an internal frontend dashboard using JavaScript and AngularJS to seamlessly consume, display, and filter REST API JSON responses.
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- Empowered the sales team to independently troubleshoot and answer customer QA inquiries by creating self-serve tools, drastically reducing response times from several days to just a few minutes.
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---
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title: "Leidos"
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organization: "Leidos"
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role: "Mobile App Developer"
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location: "Herndon, VA, USA"
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tags: ["Flutter", "Dart", "Cross-Platform Development", "Mobile App Development", "Agile Methodologies", "Mobile Security"]
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startDate: "2020-08-01"
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endDate: "2021-05-01"
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description: "Engineered and deployed features for the official Customs and Border Protection (CBP) Mobile Passport application, a high-visibility tool utilized by millions of travelers to expedite entry into the United States."
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---
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- Engineered and deployed features for the official Customs and Border Protection (CBP) Mobile Passport application, a high-visibility tool utilized by millions of travelers to expedite entry into the United States.
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- Leveraged the Flutter framework and Dart to build and maintain a seamless, high-performance cross-platform experience for both iOS and Android users.
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- Collaborated within a highly regulated, hybrid agile environment to ensure the application met strict federal security, privacy, and accessibility standards.
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---
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title: "Sonr"
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organization: "Sonr"
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role: "Co-Founder / CEO"
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location: "New York, USA"
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url: "https://sonr.io"
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tags: ["Executive Leadership", "Startup Fundraising", "Cosmos SDK", "React Native", "Kubernetes", "Docker", "Google Cloud", "Terraform", "Ansible", "Protocol Buffers", "Decentralized Identifiers (DIDs)", "WebAuthn", "WebAssembly (WASM)", "IPFS", "Matrix Protocol", "Technology Strategy", "DevOps", "Linux Administration"]
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startDate: "2021-03-01"
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description: "Founded the startup and successfully led executive fundraising efforts, securing $4.7M in capital to build a peer-to-peer identity and asset management system leveraging decentralized identifiers (DIDs), WebAuthn, and IPFS."
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---
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> Founder building Decentralized Identity | W3C Working Group Member for DIDs, WebAuthn, and WASM | 6000+ Github Contributions 2021-2023
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- Founded the startup and successfully led executive fundraising efforts, securing $4.7M in capital to build a peer-to-peer identity and asset management system leveraging decentralized identifiers (DIDs), WebAuthn, and IPFS.
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- Directed technical strategy and led a cross-functional engineering team in the co-development of a React Native mobile chat application powered by the decentralized Matrix protocol.
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- Architected a custom Layer 1 blockchain using the Cosmos SDK, optimizing data serialization and network communication with Protobufs.
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- Orchestrated advanced DevOps and server deployments across Google Cloud (GCP), managing complex network infrastructure using Kubernetes (K8s), Docker, Terraform, Ansible, and comprehensive Linux administration.
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- Drove massive open-source community growth, achieving the 4th highest global GitHub contributions (Oct 2021 – Oct 2022) for the platform's MVP, and successfully onboarding over 120 first-time blockchain developers to the Motor SDKs during DevNet.
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- Actively shaped global web standards as a W3C Working Group Member for DIDs, WebAuthn, and WebAssembly (WASM).
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---
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title: "Unissant"
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organization: "Unissant"
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role: "Data Science Intern"
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location: "Herndon, VA, USA"
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tags: ["Machine Learning", "Data Science", "AWS Lambda", "React.js", "AWS SageMaker", "Python", "Serverless Computing"]
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startDate: "2019-05-01"
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endDate: "2019-08-01"
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description: "Engineered and deployed a machine learning fraud detection model utilizing AWS SageMaker to identify irregular patterns in healthcare data."
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---
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- Engineered and deployed a machine learning fraud detection model utilizing AWS SageMaker to identify irregular patterns in healthcare data.
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- Developed a custom, client-facing web application using React, integrated with serverless AWS Lambda functions to interact with the predictive model in real-time.
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- Delivered a successful proof-of-concept (POC) to a consulting client, demonstrating the firm's technical capabilities in advanced data management and automated fraud prevention.
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---
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title: "Layer-1 Blockchain & Decentralized Identity Ecosystem"
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startDate: "2022-01-01"
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description: "Engineered a revolutionary \"Gasless Onboarding\" pipeline by writing custom Cosmos AnteHandlers to intercept and validate WebAuthn (Passkeys/Biometrics) credentials directly at the mempool level, completely abstracting away seed phrases and transaction fees for new users."
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repo: "https://github.com/sonr-io/sonr"
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tags: ["Go", "Kubernetes", "WebAuthn", "Decentralized Identifiers (DIDs)", "IPFS", "Distributed Networking", "Blockchain Architecture"]
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experiences: ["sonr"]
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---
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- Engineered a revolutionary "Gasless Onboarding" pipeline by writing custom Cosmos AnteHandlers to intercept and validate WebAuthn (Passkeys/Biometrics) credentials directly at the mempool level, completely abstracting away seed phrases and transaction fees for new users.
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- Designed a capability-based authorization system integrating User-Controlled Authorization Networks (UCAN) and Decentralized Web Nodes (DWN) to provide granular, time-bound, and delegatable access to IPFS-backed encrypted data vaults.
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- Bridged Web3 ecosystems by implementing full EVM compatibility alongside CosmWasm smart contracts, supporting multi-chain token mappings and cross-chain operations via IBC protocols.
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- Built enterprise-grade DevOps infrastructure leveraging Kubernetes (Starship), Docker, and Devbox to orchestrate multi-node testnets and local development environments, utilizing GoReleaser for automated, multi-architecture CI/CD pipelines.
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- Integrated automated legal compliance tooling directly into the blockchain CLI, generating cryptographic proofs and automated filings for Wyoming DAO LC amendments.
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---
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title: "Beam — E2EE Decentralized Messaging"
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startDate: "2022-08-01"
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endDate: "2025-08-01"
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description: "Led the architecture and hands-on development of Beam, a cross-platform end-to-end encrypted (E2EE) mobile messaging application built in React Native, directing a 6-engineer cross-functional team across mobile, infrastructure, and product."
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link: "https://www.youtube.com/watch?v=plaYwlGl4NM"
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tags: ["React Native", "Matrix Protocol", "WebAuthn", "Decentralized Identifiers (DIDs)", "Cryptography"]
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experiences: ["sonr"]
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---
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- Led the architecture and hands-on development of Beam, a cross-platform end-to-end encrypted (E2EE) mobile messaging application built in React Native, directing a 6-engineer cross-functional team across mobile, infrastructure, and product.
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- Architected and managed a self-hosted Matrix homeserver, customizing the decentralized Matrix protocol to deliver end-to-end encrypted (E2EE), censorship-resistant messaging with self-custodied message history.
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- Engineered a passkey-based authentication layer as a drop-in replacement for the Matrix authorization server, swapping centralized email/phone login for WebAuthn passkey wallets and Sonr Decentralized Identifiers (DIDs) to enable passwordless, self-sovereign onboarding and cryptographic key exchange.
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- Abstracted decentralized routing and cryptographic key management behind a Web2-grade chat UX, guiding frontend and product teams to deliver a frictionless messaging experience over fully decentralized identity and transport infrastructure.
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---
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title: "Client SDK & Motr Cryptographic Enclave"
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startDate: "2022-06-01"
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endDate: "2023-08-01"
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description: "Architected \"Motr,\" a WebAssembly (WASM) cryptographic enclave compiled from Go, designed to run entirely in client-side Web Workers. This sandboxed environment securely handles Multi-Party Computation (MPC), data signing, and UCAN token generation without ever exposing private keys to the main application thread."
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link: "https://pub.dev/packages/motor_flutter"
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tags: ["API Design", "React.js", "Flutter", "WebAuthn", "Cryptography", "WebAssembly (WASM)", "TypeScript", "Developer Relations"]
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experiences: ["sonr"]
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---
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- Architected "Motr," a WebAssembly (WASM) cryptographic enclave compiled from Go, designed to run entirely in client-side Web Workers. This sandboxed environment securely handles Multi-Party Computation (MPC), data signing, and UCAN token generation without ever exposing private keys to the main application thread.
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- Built an edge-native orchestration layer using Cloudflare Workers, utilizing Durable Objects, KV namespaces, and Service Bindings to manage persistent cross-platform sessions, smart routing, and state synchronization across the decentralized network.
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- Pioneered a "Web2-to-Web3" authentication bridge by integrating WebAuthn (Passkeys/Biometrics) and standard OAuth 2.0 flows directly into the SDK, allowing developers to offer passwordless, seed-phrase-free onboarding to their users.
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- Implemented account-isolated client persistence leveraging Dexie.js (IndexedDB) to create a robust offline caching layer for cryptographic states, delegated capabilities, and decentralized web node (DWN) records.
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---
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title: "Core Cryptography Library (ZKP & MPC Infrastructure)"
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startDate: "2022-01-01"
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endDate: "2026-02-01"
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description: "Implemented advanced Zero-Knowledge Proof (ZKP) systems, including Bulletproofs (Range Proofs and Inner Product Proofs) and cryptographic accumulators, leveraging the Fiat-Shamir heuristic for efficient, non-interactive verification."
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repo: "https://github.com/sonr-io/crypto"
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tags: ["Go", "Security Testing", "Quantum Computing", "Cryptography"]
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experiences: ["sonr"]
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---
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- Implemented advanced Zero-Knowledge Proof (ZKP) systems, including Bulletproofs (Range Proofs and Inner Product Proofs) and cryptographic accumulators, leveraging the Fiat-Shamir heuristic for efficient, non-interactive verification.
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- Designed Multi-Party Computation (MPC) and Distributed Key Generation (DKG) protocols, enabling decentralized infrastructure through Threshold ECDSA/Ed25519, FROST, and Gennaro signature schemes without single points of failure.
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- Engineered highly secure, constant-time elliptic curve arithmetic across multiple standards (secp256k1, Ed25519, BLS12-381, NIST P-Curves), strictly enforcing safeguards against side-channel timing attacks, signature malleability, and nonce reuse.
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- Hardened system security by integrating AES-GCM authenticated encryption and Argon2id memory-hard key derivation, backed by an exhaustive suite of automated security tests, race-condition checks, and performance benchmarks.
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---
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title: "Decentralized File-Sharing Platform"
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startDate: "2020-10-01"
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endDate: "2021-12-01"
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description: "Engineered deep native OS integrations by writing custom iOS Share Extensions (Swift) and Android Intent filters, allowing users to seamlessly share photos, videos, and files directly from the OS-level share sheet into the decentralized libp2p network."
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link: "https://www.youtube.com/watch?v=HeBcg4P3Ipw"
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tags: ["Flutter", "Dart", "Swift", "Kotlin", "Java", "FFI (Foreign Function Interface)", "Decentralized Identifiers (DIDs)", "SQLite", "Continuous Integration and Deployment (CI/CD)", "Libp2p"]
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experiences: ["sonr"]
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---
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- Engineered deep native OS integrations by writing custom iOS Share Extensions (Swift) and Android Intent filters, allowing users to seamlessly share photos, videos, and files directly from the OS-level share sheet into the decentralized libp2p network.
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- Integrated a custom Go-based networking core using Gomobile, creating strict type-conversion bindings to translate low-level libp2p data streams, cryptographic keypairs, and Namebase decentralized routing into Dart.
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- Designed a reactive, high-performance UI/UX utilizing the GetX framework for state management, combined with complex Lottie and Rive animations to provide intuitive, real-time feedback during peer discovery and file transfers.
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- Built a robust local caching layer using Moor (SQLite) to securely store decentralized identity profiles, transfer history, and media metadata offline.
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- Automated the entire CI/CD pipeline by configuring custom Makefiles, Fastlane lanes, and GitHub Actions to fetch core framework submodules, manage code-generation (build_runner), and seamlessly deploy App Bundles and iOS Archives to the Play Store and App Store TestFlight.
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---
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title: "Web3 Developer Ecosystem & DevNet Launch"
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startDate: "2022-01-01"
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endDate: "2022-06-01"
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description: "Designed and hosted hands-on technical workshops aimed at abstracting away the friction of Web3 development, successfully onboarding dozens of first-time blockchain developers to build decentralized applications (dApps) without requiring deep cryptographic expertise."
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link: "https://www.youtube.com/watch?v=zy6Xkh9Mvcs"
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tags: ["Developer Relations", "Technical Workshops", "Web3 Ecosystem", "Public Speaking", "API Design"]
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experiences: ["sonr"]
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---
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Spearheaded the launch of the Sonr DevNet at premier collegiate hackathons, including PennApps XXII and UC Berkeley’s CalHacks, to drive grassroots adoption of decentralized identity protocols.
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- Designed and hosted hands-on technical workshops aimed at abstracting away the friction of Web3 development, successfully onboarding dozens of first-time blockchain developers to build decentralized applications (dApps) without requiring deep cryptographic expertise.
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- Provided direct architectural mentorship and SDK support (utilizing the Sonr Motor API and DID modules), enabling developers to seamlessly integrate decentralized identity, secure messaging, and token marketplaces within 48-hour constraints.
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- Fostered a thriving early-stage ecosystem that produced highly innovative dApps, including Ptolemy (an on-chain/off-chain validator reputation scoring system), Faiza (a decentralized, token-incentivized health forum), and WalkWithMe (a secure, DID-authenticated peer-to-peer transit network).
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---
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title: "Floadt"
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startDate: "2013-05-01"
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endDate: "2015-10-01"
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description: "Developed a unified social media client designed to aggregate and display Instagram, Facebook, and Twitter feeds within a single, Pinterest-style user interface."
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repo: "https://github.com/prdlk/floadt"
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tags: ["REST APIs", "User Interface Design", "Social Media Integration", "Network Architecture", "Frontend Development"]
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experiences: ["britetwist"]
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---
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- Developed a unified social media client designed to aggregate and display Instagram, Facebook, and Twitter feeds within a single, Pinterest-style user interface.
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- Engineered advanced social management features, including cross-platform scheduled publishing, feed filtering to hide specific users, and mutual-follower verification.
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- Gained deep, hands-on experience in network architecture and complex REST API integration prior to major platform policy changes that restricted third-party developer access.
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---
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title: "Like.ly"
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startDate: "2017-05-01"
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endDate: "2017-08-01"
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description: "Engineered a predictive analytics tool leveraging TensorFlow and supervised machine learning algorithms to forecast Instagram post engagement and likes."
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repo: "https://github.com/prdlk/like.ly"
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tags: ["React Native", "Machine Learning", "TensorFlow", "Computer Vision", "Web Scraping"]
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---
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- Engineered a predictive analytics tool leveraging TensorFlow and supervised machine learning algorithms to forecast Instagram post engagement and likes.
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- Developed an intuitive user interface by building a cross-platform mobile application and a cohesive messenger bot using React Native.
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- Customized a web scraper to systematically aggregate public user data to train the model and optimize prediction accuracy.
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- Integrated a Computer Vision API to analyze visual post content and extract key features for the machine learning pipeline.
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---
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title: "Pool"
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startDate: "2019-08-01"
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endDate: "2019-08-01"
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description: "Designed and engineered the frontend architecture for an event-sharing mobile application utilizing the Flutter framework and Dart."
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repo: "https://github.com/prdlk/pool-tutorial-part-1"
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tags: ["Flutter", "Dart", "Cross-Platform Development", "User Interface Design", "Technical Writing"]
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---
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- Designed and engineered the frontend architecture for an event-sharing mobile application utilizing the Flutter framework and Dart.
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- Translated complex Dribbble UI/UX designs into fully functional programmatic widget hierarchies, implementing custom TableView cells, dynamic navigation, and animated backgrounds using the simple-animations library.
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- Authored and published a comprehensive technical article ("A Deep Dive into Flutter") detailing the application's structural development to educate developers on cross-platform best practices.
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- Architected a scalable, modular codebase designed to seamlessly integrate with future Node.js and MongoDB backend implementations.
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|
|||||||
|
---
|
||||||
|
title: "Space Bolt"
|
||||||
|
startDate: "2016-08-01"
|
||||||
|
endDate: "2018-07-01"
|
||||||
|
description: "Designed and developed an endless-runner space game, successfully scaling the player base to 15,000 daily active users and 850,000 total downloads by 2018."
|
||||||
|
repo: "https://github.com/prdlk/spacebolt"
|
||||||
|
tags: ["Game Development", "C#", "Social Integration", "API Design", "Microtransactions"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Designed and developed an endless-runner space game, successfully scaling the player base to 15,000 daily active users and 850,000 total downloads by 2018.
|
||||||
|
- Engineered a custom API and server-side caching system to generate, retrieve, and distribute shareable gameplay GIFs.
|
||||||
|
- Integrated Facebook leaderboards to drive user engagement, retention, and global competition among players.
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
---
|
||||||
|
title: "Superball"
|
||||||
|
startDate: "2011-12-01"
|
||||||
|
endDate: "2012-04-01"
|
||||||
|
description: "Developed and launched a puzzle-based casual game for iOS using the Cocos2D framework and Objective-C at age 12."
|
||||||
|
link: "https://vimeo.com/172015296"
|
||||||
|
tags: ["Game Development", "Objective-C", "Cocos2d"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Developed and launched a puzzle-based casual game for iOS using the Cocos2D framework and Objective-C at age 12.
|
||||||
|
- Navigated the constraints of early iOS development by successfully managing memory allocation manually, prior to the introduction of built-in automated memory management.
|
||||||
|
- Designed the complete game loop, mechanics, and user interface tailored specifically for the mobile casual gaming market.
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
---
|
||||||
|
title: "Swiper No Mauling"
|
||||||
|
startDate: "2019-02-01"
|
||||||
|
endDate: "2019-02-01"
|
||||||
|
description: "Engineered a financially viable, AI-powered computer vision application designed to help farmers autonomously monitor livestock and prevent predator attacks."
|
||||||
|
repo: "https://github.com/prdlk/CV-Livestock-Protection"
|
||||||
|
tags: ["Python", "TensorFlow", "YOLOv3", "Computer Vision", "Machine Learning", "Twilio API"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Engineered a financially viable, AI-powered computer vision application designed to help farmers autonomously monitor livestock and prevent predator attacks.
|
||||||
|
- Implemented the YOLOv3 object detection model using Python and TensorFlow to accurately identify predators and assess hostility levels within live camera frames.
|
||||||
|
- Integrated the Twilio API to build an automated, real-time alert system that immediately dispatches SMS notifications to farmers the moment a threat is detected.
|
||||||
|
- Designed an architectural roadmap to transition the computationally heavy detection model to a cloud-based infrastructure, with planned expansions for wildlife researchers to track events of interest.
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
---
|
||||||
|
title: "Timebo[AR]d"
|
||||||
|
startDate: "2017-10-01"
|
||||||
|
endDate: "2017-10-01"
|
||||||
|
description: "Collaborated at HackHarvard 2017 to build a native iOS Augmented Reality application designed to capture, store, and share physical whiteboard sessions."
|
||||||
|
repo: "https://github.com/anthonyanader/timeboARd"
|
||||||
|
tags: ["Swift", "iOS Development", "ARKit"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Collaborated at HackHarvard 2017 to build a native iOS Augmented Reality application designed to capture, store, and share physical whiteboard sessions.
|
||||||
|
- Developed a feature mapping 2D whiteboard drawings into navigable, cloud-stored 3D models using just two screen taps.
|
||||||
|
- Implemented a "time machine" versioning system, enabling users to step through and view saved virtual frames in real-time.
|
||||||
|
- Provided a scalable solution for teams and students to archive architectural diagrams and course notes for future collaborative editing.
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
title: "Network Token Economics & Economic Design"
|
||||||
|
startDate: "2022-02-01"
|
||||||
|
endDate: "2022-06-01"
|
||||||
|
description: "Architected the core financial model and token mechanics, defining critical macroeconomic parameters including dynamic token allocation, circulating supply schedules, token velocity, and staking reward emissions to maximize long-term fundamental value."
|
||||||
|
tags: ["Tokenization", "Economic Modeling", "Game Theory", "Delegated Proof of Stake (DPoS)", "Incentive Structuring", "System Architecture", "Cross-functional Team Leadership", "On-chain Governance"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
|
|
||||||
|
Directed the comprehensive token economic design for the Sonr Network, collaborating directly with 6 PhD economists from Prysm Group to architect a sustainable, highly secure Delegated Proof of Stake (DPoS) ecosystem.
|
||||||
|
- Architected the core financial model and token mechanics, defining critical macroeconomic parameters including dynamic token allocation, circulating supply schedules, token velocity, and staking reward emissions to maximize long-term fundamental value.
|
||||||
|
- Designed the on-chain governance and utility flow, establishing robust mechanisms for protocol voting, validator reputation scoring, and decentralized treasury/grant management. Modeled these frameworks using empirical data and opportunity cost analyses against major networks like Uniswap, Compound, and Algorand.
|
||||||
|
- Aligned protocol incentives with network security, structuring the token to act as a seamless means of payment across Sonr's Highway modules, registries, and buckets, while ensuring validators are properly incentivized to maintain decentralization via Inter-Blockchain Communication (IBC).
|
||||||
|
- Bridged academic theory and engineering execution, successfully translating complex economic models—such as price shock absorption, lockup vesting, and subsidy schedules—into actionable smart contract and Layer-1 state machine logic.
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
---
|
||||||
|
title: "VolunTree"
|
||||||
|
startDate: "2015-11-01"
|
||||||
|
endDate: "2017-10-01"
|
||||||
|
description: "Engineered an iOS application to digitize and legitimize volunteer hour tracking for high school students via a peer-to-peer verification system."
|
||||||
|
repo: "https://github.com/prdlk/voluntree"
|
||||||
|
tags: ["Objective-C", "iOS Development", "Database Design"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Engineered an iOS application to digitize and legitimize volunteer hour tracking for high school students via a peer-to-peer verification system.
|
||||||
|
- Scaled the platform to 1,250 monthly active users and achieved 15,000 total downloads in 2016.
|
||||||
|
- Integrated social and community features enabling users to follow peers and discover over 15 daily volunteer opportunities.
|
||||||
|
- Built an organizational portal allowing local non-profits to post updates and connect directly with the student volunteer community.
|
||||||
|
- Implemented an export feature allowing students to seamlessly transfer verified hours to their schools for academic credit.
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
title: "Yue"
|
||||||
|
startDate: "2018-03-01"
|
||||||
|
endDate: "2019-02-01"
|
||||||
|
description: "Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in under 26 hours."
|
||||||
|
repo: "https://github.com/prdlk/yue"
|
||||||
|
tags: ["C#", "Procedural Generation", "Cross-Platform Development", "Game Design"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
|
|
||||||
|
- Developed and published a fully functional, low-poly 3D space adventure game to both iOS and Android platforms in under 26 hours.
|
||||||
|
- Engineered a custom algorithm for procedural generation, ensuring unique 3D planet environments for every individual game session.
|
||||||
|
- Designed an in-app economy and digital storefront allowing users to exchange earned currency for game assets.
|
||||||
|
- Authored two technical articles detailing the game's rapid development process, accumulating over 40,000 reads.
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
---
|
||||||
|
title: "Dev & Tell: Exploring Sonr"
|
||||||
|
description: "A Developer DAO Dev & Tell session exploring Sonr — digital freedom, true ownership, and security on a decentralized network."
|
||||||
|
youtubeId: wKGDr3GrNeA
|
||||||
|
event: "Developer DAO — Dev & Tell"
|
||||||
|
publishDate: "2022-08-26"
|
||||||
|
tags: ["web3", "identity"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
|
|
||||||
|
A conversation with the Developer DAO community walking through Sonr's approach to digital freedom, true ownership, and security.
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
---
|
||||||
|
title: "Building in the Decentralized Web with Sonr"
|
||||||
|
description: "A HackFS 2022 workshop, co-led with Michael Amoako, on building decentralized apps with Sonr's identity stack."
|
||||||
|
youtubeId: zy6Xkh9Mvcs
|
||||||
|
event: "ETHGlobal HackFS 2022"
|
||||||
|
publishDate: "2022-07-18"
|
||||||
|
tags: ["web3", "identity", "developer relations"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
|
|
||||||
|
A hands-on workshop, part of ETHGlobal's HackFS 2022, walking developers through building decentralized applications on Sonr — identity, authentication, and data ownership.
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
---
|
||||||
|
title: "Sonr Team Q&A Panel — SXSW 2022"
|
||||||
|
description: "A SXSW 2022 panel where the Sonr team fielded questions from LaunchHouse founder Brett Goldstein at our .snr/ event."
|
||||||
|
youtubeId: DJm5aZM9FDw
|
||||||
|
event: "SXSW 2022"
|
||||||
|
publishDate: "2022-03-24"
|
||||||
|
tags: ["web3", "identity", "startups"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
|
|
||||||
|
The Sonr team takes questions about the project from LaunchHouse founder Brett Goldstein during our .snr/ event at South by Southwest 2022.
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "Web3 will spell the end of cybercrime. Here's why"
|
||||||
|
description: "Sonr's CEO on why the solution to cybercrime isn't two-factor authentication or your mother's maiden name."
|
||||||
|
publishDate: "2022-10-16"
|
||||||
|
externalUrl: "https://www.fastcompany.com/90795682/web3-will-spell-the-end-of-cybercrime-heres-why"
|
||||||
|
publisher: "Fast Company"
|
||||||
|
tags: ["web3", "cybersecurity", "identity"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "What Web3 can learn from the Mac and the iPhone"
|
||||||
|
description: "The world's most innovative developers are super-enthusiastic about Web3, but everyone else isn't."
|
||||||
|
publishDate: "2022-11-26"
|
||||||
|
externalUrl: "https://www.fastcompany.com/90814899/web3-lessons-mac-iphone"
|
||||||
|
publisher: "Fast Company"
|
||||||
|
tags: ["web3", "product design"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "Why (and How) to Pivot Your Startup"
|
||||||
|
description: "A five-step framework for pivoting a startup — drawn from being rejected by Y Combinator and pivoting toward Web3."
|
||||||
|
publishDate: "2022-09-08"
|
||||||
|
externalUrl: "https://www.linkedin.com/pulse/why-how-pivot-your-startup-prad-nukala/"
|
||||||
|
publisher: "LinkedIn"
|
||||||
|
tags: ["entrepreneurship", "startups"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "3 Simple Steps to Becoming a Masterful Self-Teacher"
|
||||||
|
description: "A practical methodology for self-directed learning: start broad, prioritize depth by goal, and study thought leaders through books to reach expertise."
|
||||||
|
publishDate: "2022-09-22"
|
||||||
|
externalUrl: "https://www.linkedin.com/pulse/3-simple-steps-becoming-masterful-self-teacher-prad-nukala/"
|
||||||
|
publisher: "LinkedIn"
|
||||||
|
tags: ["learning", "career"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "Taking the Leap: On Quitting, Debt & Entrepreneurship"
|
||||||
|
description: "From leaving a secure federal job with $15K in savings to raising $5M for Sonr — how strategic risk-taking, relocating, and embracing rejection shaped my path."
|
||||||
|
publishDate: "2022-10-20"
|
||||||
|
externalUrl: "https://www.linkedin.com/pulse/taking-leap-what-quitting-my-job-moving-going-debt-taught-prad-nukala/"
|
||||||
|
publisher: "LinkedIn"
|
||||||
|
tags: ["entrepreneurship", "startups", "career"]
|
||||||
|
experiences: ["sonr"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
---
|
||||||
|
title: "A Deep Dive into Flutter (Part 2)"
|
||||||
|
description: "Part 2 of building Pool, an event-sharing app in Flutter — profile views, event detail screens, and multi-functional list views with minimal code."
|
||||||
|
publishDate: "2019-09-15"
|
||||||
|
externalUrl: "https://medium.com/flutter-community/a-deep-dive-into-flutter-the-22nd-century-frontend-framework-part-2-8964c02706b9"
|
||||||
|
publisher: "Medium"
|
||||||
|
tags: ["flutter", "dart"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
---
|
||||||
|
title: "A Deep Dive into Flutter"
|
||||||
|
description: "Exploring Flutter for cross-platform development — building a native-performance mobile UI with Dart and Flutter's widget architecture."
|
||||||
|
publishDate: "2019-08-08"
|
||||||
|
externalUrl: "https://medium.com/flutter-community/deep-dive-in-flutter-b0b827440a49"
|
||||||
|
publisher: "Medium"
|
||||||
|
tags: ["flutter", "dart", "cross-platform development"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "How I Made My Minimum Amazing Product in a Day"
|
||||||
|
description: "Building a space-defense game in 26 hours with Unity3D — reusing assets and prioritizing simplicity to ship on an ambitious deadline."
|
||||||
|
publishDate: "2018-03-30"
|
||||||
|
externalUrl: "https://medium.com/swlh/map-day-84dd2fe11b1a"
|
||||||
|
publisher: "Medium"
|
||||||
|
tags: ["game development", "unity"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
title: "A Simple Quote to Save Your Project from Complacency"
|
||||||
|
description: "How a Derek Jeter quote pushed me to refine my mobile game Yuē — improving procedural planet generation, controls, and difficulty balancing."
|
||||||
|
publishDate: "2019-02-01"
|
||||||
|
externalUrl: "https://medium.com/swlh/a-simple-quote-to-save-your-project-complacency-65f1cdd9ca23"
|
||||||
|
publisher: "Medium"
|
||||||
|
tags: ["game development", "game design"]
|
||||||
|
experiences: ["britetwist"]
|
||||||
|
---
|
||||||
Reference in new issue
Block a user