---
title: "DWN Plugin Architecture"
description: "Deep dive into the Decentralized Web Node (DWN) plugin system and integration"
sidebarTitle: "WASM Architecture"
icon: "puzzle"
---

# DWN Plugin Architecture

The Sonr project implements a flexible and secure plugin system for Decentralized Web Nodes (DWN), enabling modular and extensible functionality.

## Overview

The plugin architecture is designed to:

- Support dynamic loading of WebAssembly (WASM) plugins
- Provide a standardized interface for plugin interactions
- Enable secure, isolated execution of plugins

## Core Components

### Plugin Manager

The `PluginManager` manages plugin lifecycle and interactions:

```go
type PluginManager struct {
    plugins map[string]Plugin
    actors  map[string]Actor
}

type Plugin interface {
    Initialize(config map[string]any) error
    Execute(method string, payload []byte) ([]byte, error)
    Close() error
}
```

### Plugin Configuration

Plugins are configured through a structured configuration:

```go
type PluginConfig struct {
    ID          string                 // Unique plugin identifier
    Type        string                 // Plugin type (e.g., "motor", "crypto")
    Path        string                 // WASM module path
    Environment map[string]any // Plugin-specific environment variables
}
```

## Loading and Initializing Plugins

### Basic Plugin Loading

```go
func (pm *PluginManager) LoadPlugin(config PluginConfig) error {
    // Load WASM module
    module, err := extism.Load(config.Path)
    if err != nil {
        return err
    }

    // Initialize plugin
    plugin := &WASMPlugin{
        module: module,
        config: config,
    }

    // Store in plugin registry
    pm.plugins[config.ID] = plugin
}
```

### Actor-Based Plugin Management

```go
func (pm *PluginManager) CreateActor(pluginID string) (*Actor, error) {
    plugin, exists := pm.plugins[pluginID]
    if !exists {
        return nil, errors.New("plugin not found")
    }

    actor := NewActor(plugin)
    pm.actors[actor.ID] = actor

    return actor, nil
}
```

## Plugin Execution Workflow

1. Plugin is loaded from WASM module
2. Configuration is applied
3. Plugin is initialized
4. Specific methods can be invoked through a standardized interface

### Example Plugin Execution

```go
func ExecutePluginMethod(pluginID, method string, payload []byte) ([]byte, error) {
    plugin := pluginManager.plugins[pluginID]
    return plugin.Execute(method, payload)
}
```

## Configuration and Environment

### Plugin Environment Variables

```json
{
    "motor_plugin": {
        "enclave_config": { ... },
        "chain_id": "sonr-testnet-1",
        "log_level": "debug"
    }
}
```

## Error Handling and Logging

```go
type PluginError struct {
    Code    string
    Message string
    Details map[string]any
}
```

## Security Considerations

- WASM plugins run in an isolated sandbox
- Limited access to system resources
- Runtime restrictions prevent malicious behavior
- Cryptographic verification of plugin modules

## Plugin Types

1. **Crypto Plugins**: Cryptographic operations
2. **Motor Plugins**: MPC and token management
3. **DID Plugins**: Decentralized Identity operations
4. **Custom Plugins**: Application-specific extensions

## Best Practices

- Keep plugins small and focused
- Use standardized interfaces
- Implement comprehensive error handling
- Validate all plugin inputs
- Monitor plugin performance

## Advanced Configuration

For advanced plugin configuration and deployment, refer to the [PDK Configuration Guide](/blockchain/modules/dwn/configuration).
