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shell: fish functions -> ~/.local/bin executables + bash/zsh ports; manage ~/.agents
- 16 cross-shell utilities converted to sh/bash chezmoi executables: ai c2p cp-appid extract_agents fab gdc gh-sonr-org-migrate ghg-clone ghn gho git-summary launch_omp_livediff_overlay lc-elir mdcp mdp pj (ghg-clone not named ghg: unrelated cargo binary owns that name) - cwd/history helpers stay per-shell: yy c cd clip-last + ghg/ghn/gho cd-wrappers in bash/functions/ and zsh/functions/, loaded by rc files - fish keeps only shell-state functions; converted ones now hit PATH - cp-appid ignore gating moved to .local/bin path - dot_agents/skills: 82 skills materialized from dotstate storage so dot_claude skill symlinks resolve on fresh bootstrap; dotstate profile/symlinks.json released .agents/skills .bashrc .zshrc
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@@ -0,0 +1,178 @@
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---
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name: fumadocs-registry-integration
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description: Register 8-bit components in registry.json for shadcn/ui add command. Apply when adding new components to the component library distribution.
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---
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## Registry Integration
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Register 8-bit components in `registry.json` for discovery via `shadcn add @8bitcn/[component-name]`.
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### Component Entry Pattern
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```json
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{
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"name": "button",
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"type": "registry:component",
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"title": "8-bit Button",
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"description": "A simple 8-bit button component",
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"registryDependencies": ["button"],
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"files": [
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{
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"path": "components/ui/8bit/button.tsx",
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"type": "registry:component",
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"target": "components/ui/8bit/button.tsx"
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},
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{
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"path": "components/ui/8bit/styles/retro.css",
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"type": "registry:component",
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"target": "components/ui/8bit/styles/retro.css"
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}
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]
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}
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```
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### Block Entry Pattern
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For pre-built layouts like game UIs:
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```json
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{
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"name": "quest-log",
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"type": "registry:block",
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"title": "8-bit Quest Log",
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"description": "An 8-bit quest and mission tracking system.",
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"registryDependencies": ["card", "accordion"],
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"categories": ["gaming"],
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"files": [
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{
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"path": "components/ui/8bit/quest-log.tsx",
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"type": "registry:block",
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"target": "components/ui/8bit/quest-log.tsx"
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},
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{
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"path": "components/ui/8bit/styles/retro.css",
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"type": "registry:component",
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"target": "components/ui/8bit/styles/retro.css"
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}
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]
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}
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```
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### Required retro.css
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Always include `retro.css` in files array:
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```json
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"files": [
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{
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"path": "components/ui/8bit/new-component.tsx",
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"type": "registry:component",
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"target": "components/ui/8bit/new-component.tsx"
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},
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{
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"path": "components/ui/8bit/styles/retro.css",
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"type": "registry:component",
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"target": "components/ui/8bit/styles/retro.css"
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}
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]
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```
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### Categories
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Use gaming-specific categories for game components:
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```json
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"categories": ["gaming"]
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```
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Available categories: `gaming`, `layout`, `form`, `data-display`, `feedback`, `navigation`, `overlay`.
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### Registry Dependencies
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List base shadcn dependencies (not 8-bit versions):
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```json
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"registryDependencies": ["button", "dialog", "progress"]
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```
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For blocks with multiple components:
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```json
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"registryDependencies": ["card", "button", "progress", "tabs"]
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```
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### Type Selection
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**registry:component** - Single reusable component:
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```json
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{
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"type": "registry:component",
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"files": [...]
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}
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```
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**registry:block** - Pre-built layout or feature:
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```json
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{
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"type": "registry:block",
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"categories": ["gaming"],
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"files": [...]
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}
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```
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### Complete Example
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```json
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{
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"name": "health-bar",
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"type": "registry:component",
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"title": "8-bit Health Bar",
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"description": "An 8-bit health bar component for game UI.",
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"registryDependencies": ["progress"],
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"files": [
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{
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"path": "components/ui/8bit/health-bar.tsx",
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"type": "registry:component",
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"target": "components/ui/8bit/health-bar.tsx"
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},
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{
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"path": "components/ui/8bit/progress.tsx",
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"type": "registry:component",
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"target": "components/ui/8bit/progress.tsx"
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},
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{
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"path": "components/ui/8bit/styles/retro.css",
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"type": "registry:component",
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"target": "components/ui/8bit/styles/retro.css"
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}
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]
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}
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```
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### Key Principles
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1. **Type** - Use `registry:component` for single, `registry:block` for layouts
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2. **retro.css required** - Always include in files array
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3. **Target path** - Same path for source and target
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4. **Categories** - Use `gaming` for retro-themed blocks
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5. **Dependencies** - List base shadcn/ui components (not 8-bit)
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6. **Description** - Clear, concise for CLI output
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7. **Files order** - Component first, retro.css last
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### Adding a New Component
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1. Create component in `components/ui/8bit/component.tsx`
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2. Create documentation in `content/docs/components/component.mdx`
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3. Add entry to `registry.json`:
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- Copy existing component as template
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- Update name, title, description
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- Set correct registryDependencies
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- Include retro.css in files
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4. Test: `pnpm dlx shadcn@latest add @8bitcn/component`
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### Reference
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- `registry.json` - Full component registry
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- `content/docs/components/*.mdx` - Component documentation
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